Book of Treasures (single target)
When castedm, it sets a buff on the caster with special effect but without status img, it lasts 60 seconds, in this 60 seconds, if the target casts an spell, the caster steals it (current level and levelupable) permanently or until the target dies, if the...
A new made from scratch Footmen Frenzy ap with a new style of gameplay, actually, it only does have 10 heroes, but it will have more in the next versions, try to enjoy it 2vs2vs2vs2, its very well balance, if you know how to control your hero, you need to know what your hero role is.
If you...
Setup
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Footmen Frenzy TS v...
Set Leaderboard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to...
init 15
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Footmen Frenzy
Actions
Game - Display to (All players) for 4.00 seconds the text: (PLAYER_COLORS[(Player number of (Owner of (Triggering unit)))] + ((Name of (Owner of...
http://www.thehelper.net/forums/showthread.php?t=113223
Critical error after some tiem of playing it. so if anyone want to check the map to see what is causing the crash for sure i will add him to the credits or if the fixer wants to be in the develpment team then for sure i will acept you!
A simple footmen map which involves real team strategy, 6 custom fun heros to choose from (going to release more of course, i got 3 taverns to fill).
Map will be posted until the heroes count reach 12.
guys, i am ahving troubles in making one, i took a template from the resources section but it sucks very very bad, i just want an spell like the on i nthe map Tides of Blood, the blademaster jumps, while in air stays in slam animation and then deals aoe dmg on landing wit hthe war stomp gfx, of...
how the trigger should look like, my research has like 100 levels, the idea is making my unit's attack and defense upgrade every xxx seconds. without using any buildings or anything .. how yo ucan do that with trigs? i dont feel like doing 100 triggers for every research lol ..
So, my trigger is, player has pwned player
play sound, but i want this sound to be a random one from a large list, i think i need to use variables setting the random sounds by arrays and then setting all that arrays to a variable? can anyone help me with this? how it should look like?!
There is a kind of lag every xx time, but when the game is about to 15 mins it crashes, giving fatal error and closing war3.
i really dont know how to show you all the trigs, there is a trigger that checks every 10 seconds if players are equal to false but i dont know what the problem could...
init 10
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Sold unit)) of type Circle of Power) and do (Actions)
Loop - Actions...
Hi guys, good morning,night or whenever you are right now i need help with the hero armor tool tip, see, i changed the gameplay constants so spells deals full dmg to heroes, now when i change the hero armor tooltip it, i of course remove the "and spells", but in game it gets remove wit hthe...
init 16
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set DyingHero = (Dying unit)
Countdown Timer - Start ReviveTimer as a One-shot timer that will expire in ((Real((Hero level of (Dying unit)))) x 5.00)...
init 14
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A Hero) Equal to False
Actions
Player Group - Pick every player in (All allies of (Owner of (Killing unit))) and do (Actions)...
Loop - Actions
Floating Text - Set the velocity of (Last created floating text) to 10.00 towards 80.00 degrees
Floating Text - Create floating text that reads +400 above (Picked unit) with Z offset 12.00, using font size 14.00, color (100.00%, 100.00%, 0.00%), and 0.00% transparency...