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  1. BAkil

    Double/Tripple/More Attack Spell

    But will I be able to make it multi-shot, more than once - like 3 or 4 times, with the Orb of Slow (not lightning isn't it?) thingy?
  2. BAkil

    Double/Tripple/More Attack Spell

    How do I make a spell, similar to Nerubian Weaver's Geminate Attack for those who play DotA, that launches a second attack (or more if possible) after attacking for the first time. Another example is the crypt that explodes corpses in YouTD, it also has a double/tripple/more attack chance...
  3. BAkil

    Immune to Slow

    Well there is a Speed Minimum field in the object editor,
  4. BAkil

    Immune to Slow

    How do I make a unit immune to slow effects? Similar to Lycanthrope when he shapeshifts into wolf form.
  5. BAkil

    Help with Channel

    I've made a spell based off channel for one of my triggers. I've ensured that Art Duration and Follow Through Time is set to 0.00, as well as Cast Time, I've removed all Animations Names and it's aimed at only Point Targets, however I'm still able to cancel my order even after I've started...
  6. BAkil

    Reset the Cooldown of only 1 Spell?

    Is it possible to reset the cooldown of a single spell, rather than all of them? As far as I know, it isn't, although I'd like to find out for sure.
  7. BAkil

    Whats the difference between this 2 triggers?

    It depends on what your spell is. Someone mentioned that the first one has a problem with it, but otherwise that would be suitable for spells with travel time. The second one is not suitable for spells with travel time. If you used that then your hero would cast the firebolt and the target...
  8. BAkil

    Rise of the Dead

    I wouldn't know if he wanted to since he didn't say anything about it. If you do want to keep the corpse there, then use tommerbob's example above.
  9. BAkil

    Whats the difference between this 2 triggers?

    Okay well the top one triggers once a unit casts a spell called Firebolt. It then sets a variable called Firebolt_Damage to the casters Intelligence x 4, which will be used in the future. Since the Firebolt has to travel to and hit the unit before doing damage, this effect must be replicated...
  10. BAkil

    Rise of the Dead

    Rotten was right when he said there was a way to do it without setting a variable: Replace02 Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Footman Actions Unit - Replace (Triggering unit) with a Knight using The new...
  11. BAkil

    Abilities with Chance to work

    Random01 Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Animate Dead Actions Set INTEGER = (Random integer number between 1 and 3) If (All Conditions are True) then do (Then Actions) else do (Else...
  12. BAkil

    Alliance don't attack each others!

    Disable Events Unit - A unit Is attacked Conditions ((Attacking unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True Actions Unit - Order (Attacking unit) to Stop That's what I've got. If there's something I'm missing or a loop...
  13. BAkil

    Learn Tooltips problem

    I think the problem is that the string is too long, and it cuts off during the colour code for that last bit. Try removing the colour from the first word: Learn, giving you more available character slots to colour the last word(s). And you've got showing twice. That's a massive waste of...
  14. BAkil

    How do i make Waygates work?

    They work with regions. Although you may think they teleport you from one Waygate to another, they don't. They teleport you from the waygate, to a region. If you want it to teleport to another waygate, simply place a region and put a waygate on top of it. To set where you want it to...
  15. BAkil

    lumber/gold mill floatingtext

    I'll do my best to look out for 'em =P Enjoy making maps, and good luck!
  16. BAkil

    lumber/gold mill floatingtext

    Haha can't blame you it's a pretty daunting list. Something of that size is bound to confuse people. Hit me with as many questions as you want, I'll be glad to answer them. Just excuse some possible delays on relpies =(
  17. BAkil

    lumber/gold mill floatingtext

    It's the third action in the massive actions list.
  18. BAkil

    lumber/gold mill floatingtext

    The unitgroup one is for unitgroups. Unit-type is fine because it doesn't cause any memory leaks.
  19. BAkil

    variables overlapping

    Yes they will overlap, and it'll look weird =P You can fix this by having 3 different point variables, and using a different one for each. And don't forget to clear the information in those point variables with the custom script. If you need help with that just let me know.
  20. BAkil

    Eh trial HSC exams up..

    Eh trial HSC exams up..
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