Alliance don't attack each others!

BAkil

New Member
Reaction score
9
Trigger:
  • Disable
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True
    • Actions
      • Unit - Order (Attacking unit) to Stop


That's what I've got.
If there's something I'm missing or a loop hole or anything, just let me know.
 

Accname

2D-Graphics enthusiast
Reaction score
1,465
or you change the object editor data, set the "targets allowed" for all combatant units to "enemy, neutral" only but not "friend".
 
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