1.24 is official

phyrex1an

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1.24 was just released.

Since the mapping community and blizzard pretty much failed to inform the players on what this patch means I predict a pretty big storm of "map x broken" things now :p

That's what this thread is about. I missed the game named "dota crashed wtf" name so this is just the second player to notice that dota doesn't work.

Code:
-------------------------------------------------------------------------- 
Patch 1.24 
-------------------------------------------------------------------------- 

PC WORLD EDITOR CHANGES 

- Added new JASS hash table functions to replace the lost functionality from 
fixing unsafe type casting. 
- Hash Table - Save Item Handle 
- Hash Table - Save Unit Handle 
- ... 
- Hash Table - Load Item Handle 
- Hash Table - Load Unit Handle 
- ... 
- Hash Table - Get Handle ID 

FIXES 

- Fixed an exploit related to unsafe type casting that allowed users to 
execute arbitrary code in maps. 
- Fixed the JASS unsafe type casting exploit ("return bug"). 
- Fixed several World Editor crashes. 

ADDITIONAL 
•	“Shadowing” global variables with local variables no longer is possible. 
•	Fixed a type conversion dealing with operators (i.e. adding a handle with an integer) 
•	Added the ability to store hashtable handles in a hashtable 
•	Added getSpellTargetX and getSpellTargetY natives 
•	Added a new base handle type “Agent” of which many types now extend from. 
•	Added a SaveAgentHandle native which can be used for saving most handle types 
•	Added a JASS optimization dealing with global variable change events. 
•	Increased max map file size from 4MB to 8MB. 


DoTA Update 
For those playing DoTA on Battle.net, currently the latest version that is working correctly online is 6.59d. We are actively working with Icefrog to get the later versions to be compatible with the new map. 

You can get the latest compatible version at www.getdota.com (6.59d).
 

Attachments

  • dota-not-working.jpg
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Checks getdota....

I read on wc3c that icefrog is still working on fixing stuff... if Blizz didn't wait for him to finish it then that would be freaking hilarious! xD


Btw. could someone upload the 1.23 worldedit.exe? Can't patch because I'm still using the 1.21 version. <.<
EDIT: Nvm, got it.
 
This is Blizzard's payback to IceFrog and DotA for making them pay more for extra servers for their hosted games. :p
 
lmfao gg, WHOSE MAP ACTUALLY WORKS in 1.24?? (of course, maps in JASS)

Question, how does dota still work if theres a false return for the return bug?

EDIT: nvm, it seems like people are still trying to host it but its unjoinable

you would think blizz would cooperate with dota but it seems they didn't test their patch with dota at all.
 
Changelog:

--------------------------------------------------------------------------
Patch 1.24
--------------------------------------------------------------------------

PC WORLD EDITOR CHANGES

- Added new JASS hash table functions to replace the lost functionality from
fixing unsafe type casting.
- Hash Table - Save Item Handle
- Hash Table - Save Unit Handle
- ...
- Hash Table - Load Item Handle
- Hash Table - Load Unit Handle
- ...
- Hash Table - Get Handle ID

FIXES

- Fixed an exploit related to unsafe type casting that allowed users to
execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.
 
basicly every map that used jass doesn't work on 1.24 that's just epic fail haha. well there could be a special case where someone used jass but didn't use the return bug but I doubt that.
 
It's an easy fix for maps.
Trouble is, the creators of most old maps aren't around anymore.

So say goodbye to 90% of your good maps.
(Then again, it's still an easy fix - Even for protected maps)

Anyway, finally.
Now we can use the new natives (GetSpellTargetX/Y <3) in resources.

...That also means I'll need to do some editing of resources which don't work anymore.
 
Since the mapping community and blizzard pretty much failed to inform the players on what this patch means

I dunno blizzard definitely said what the patch was about when it was first on westfall.
 
>It's an easy fix for maps.

whats the easy fix? O_O id like to know (romek and demon, i think you didn't see the link on the other thread, the new blizz patch returns false positives for return bug, which means if you have a similar structure, but didn't use return bug, it wont work anyway)

link? what link?

Edit: well you posted the link after I posted this. anyways I'm no jass writer or anything. and the discussion was only at the point where only the return bug was talked about not that similar things will bug. it still doesn't change anything tho. it will make all of the systems to not work and make everyone have to update their systems with the new codes.
 
Yeah, apparently Blizz put dota on a "trusted list", making it (probably) the only map that's allowed to have the return bug...

there is no such a thing. the only thing is that 59.d doesn't have the code that crash enabled. even the beta version is bugged right now. i've checked icefrog's post about this. he's working on a new version to fix it
 
>Yeah, apparently Blizz put dota on a "trusted list", making it (probably) the only map that's allowed to have the return bug...

then why didnt they safe list 6.61b O_O

>the only thing is that 59.d doesn't have the code that crash enabled.

people said .59d DOES have return bug.
 
there is no such a thing. the only thing is that 59.d doesn't have the code that crash enabled. even the beta version is bugged right now. i've checked icefrog's post about this. he's working on a new version to fix it
Doesn't have the code enabled?.... The map wouldn't work with the "code not enabled".

Yeah anyway, once the battle net forums are up again* take a look at the patch notes.


*Pretty smart move from Blizz to take them down.

then why didnt they safe list 6.61b O_O
Because 6.59d is the latest stable version? What do you expect them to do, whitelist every version?


EDIT:
Patch notes: http://forums.battle.net/thread.html?topicId=19045816288&sid=3000

Karune said:
DoTA Update
For those playing DoTA on Battle.net, currently the latest version that is working correctly online is 6.59d. We are actively working with Icefrog to get the later versions to be compatible with the new map.

You can get the latest compatible version at www.getdota.com (6.59d).

Anitarf said:
It seems that DotA 6.59d works despite still using the return bug, which was allegedly removed by this patch. Copying the function that DotA uses into any other map causes that map to crash. Does this mean that DotA is on a special trusted list where maps are allowed to keep using the return bug? If so, can other mapmakers get their maps on this list?
 
I added those patch notes to the first post.

> - Fixed the JASS unsafe type casting exploit ("return bug").
Kills most maps.

> “Shadowing” global variables with local variables no longer is possible.
Double Kill!

> Fixed a type conversion dealing with operators (i.e. adding a handle with an integer)
Triple Kill!

> Added getSpellTargetX and getSpellTargetY natives
Did Blizzard forget that JASS is case sensitive? :rolleyes:

> Increased max map file size from 4MB to 8MB.
... =|
Meh.

As for the DotA notes: ._.
 
I added those patch notes to the first post.

> - Fixed the JASS unsafe type casting exploit ("return bug").
Kills most maps.

> “Shadowing” global variables with local variables no longer is possible.
Double Kill!

> Fixed a type conversion dealing with operators (i.e. adding a handle with an integer)
Triple Kill!

> Added getSpellTargetX and getSpellTargetY natives
Did Blizzard forget that JASS is case sensitive? :rolleyes:

> Increased max map file size from 4MB to 8MB.
... =|
Meh.

As for the DotA notes: ._.

if/elseif/else blocks bugging on return: KILLING SPREE
DOMINATING
RAMPAGE
M-M-M-M-MONSTER KILL
GODLIKE
HOLY SHIT! BLIZZARD IS BEYOND GODLIKE!!!
 
Hehe... DotA doesn't work... ^^
Nice to see a new patch. :)
 
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