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Here the map synopsis:
4 teams of 2 in 4 seperated areas. You pick a hero and kill various levels of creeps to level up your character and get money to buy items in order to stop waves of oncoming monsters (7 waves). The monsters spawn every 5 min and run past all the creep killing areas trying to kill you and/or base. So there is a base to buy items also.
Vicory - Kill the final wave monster (basically a survival map)
Defeat - Hero dies OR base is destoryed
The triggers are used to spawn creatures in order to level up the player's hero for the map, so it's used repeatedly . However, many of the regions only spawn the creatures if entered from a certian direction like from the bottom only or side. Only a few work if entered from any angle. Any clue why this would be?
One more problem - the second to last wave of monsters for some reason will NOT attack players at all, even though all the rest use the same trigger. They are abomination model. Heres the triggers for ALL the enemy spawns:
Event:
-Game elapsed time is X
Condition:
-None
Action:
-Create 2-5(each wave is 2-5 predetermined creatures) (creature type here) for player 11(bad guy) at center of their spawn point
-Unit group - Order units in the creatures spawn point to Move-Attack to region holding team bases
This an appropriate trigger for the situation? All the others attack the players when confronted. Any clue why they would ignore players and only go for the building? even when cornered the wont attack.
4 teams of 2 in 4 seperated areas. You pick a hero and kill various levels of creeps to level up your character and get money to buy items in order to stop waves of oncoming monsters (7 waves). The monsters spawn every 5 min and run past all the creep killing areas trying to kill you and/or base. So there is a base to buy items also.
Vicory - Kill the final wave monster (basically a survival map)
Defeat - Hero dies OR base is destoryed
The triggers are used to spawn creatures in order to level up the player's hero for the map, so it's used repeatedly . However, many of the regions only spawn the creatures if entered from a certian direction like from the bottom only or side. Only a few work if entered from any angle. Any clue why this would be?
One more problem - the second to last wave of monsters for some reason will NOT attack players at all, even though all the rest use the same trigger. They are abomination model. Heres the triggers for ALL the enemy spawns:
Event:
-Game elapsed time is X
Condition:
-None
Action:
-Create 2-5(each wave is 2-5 predetermined creatures) (creature type here) for player 11(bad guy) at center of their spawn point
-Unit group - Order units in the creatures spawn point to Move-Attack to region holding team bases
This an appropriate trigger for the situation? All the others attack the players when confronted. Any clue why they would ignore players and only go for the building? even when cornered the wont attack.