2 Q: How to make a unit not a auto attack? How to make attack ground show with aim?

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2 Questions, First up:

How to make a unit not auto attack enemies?

Then:

As im doing a Shooter Map, im don't want the simple attack wc3 style.
So i did, attack ground only (attack style: Artillery)

But the normal attack order is still there? how do i remove it?
And when using Attack ground, i don't have a Sight to see where im aiming at like the normal attack, how to fix that? :D

Thanks all <3
 
1. Try setting Acuisition Range to 0.0 (Or maybe 1.0 ?)

2. Maybe try to remove the entire ability "Attack" ? :eek:
Using the custom script:
call UnitRemoveAbility(GetTriggerUnit(), 'Attk')
 
2 Questions, First up:

How to make a unit not auto attack enemies?

Add worker classification via trigger

Then:

As im doing a Shooter Map, im don't want the simple attack wc3 style.
So i did, attack ground only (attack style: Artillery)

But the normal attack order is still there? how do i remove it?
And when using Attack ground, i don't have a Sight to see where im aiming at like the normal attack, how to fix that? :D

Thanks all <3

Are you talking about the little AOE circle?

Questions and Answers:
Q: Can you Remove Icons completely?
A: No. Not as far as I know.
 
Both didn't work.. :S

..Thank you anyways :D

Damn :p

Ok, can't i remove the attack order, in Gameplay constants?

And with the Worker classification , it runs away when getting attacked? :S
And a WISP icon shows left saying one worker isn't doing anything, which is highly anoyying need fixes! :D thanks
 
Add worker classification via trigger

Can u make me 1 :S Cutie eyes :p



Are you talking about the little AOE circle?

yes talking about that.

And about ur Q&A, im 100 % sure i saw that in a other map, that didnt even had jass. so it isnt triggerred i think :D
 
Both didn't work.. :S

..Thank you anyways :D

Damn :p

Ok, can't i remove the attack order, in Gameplay constants?
No. Not without removing the attack.

And with the Worker classification , it runs away when getting attacked? :S

Object Editor - Untick "Can Flee"


And a WISP icon shows left saying one worker isn't doing anything, which is highly anoyying need fixes! :D thanks
Add worker classification via trigger


yes talking about that.

And about ur Q&A, im 100 % sure i saw that in a other map, that didnt even had jass. so it isnt triggerred i think :D

For the circle, change the AOE values in the object editor, or read up the tutorial on it (or search it up).



Why would it need JASS? It simple edits the UI. Its not my tutorial. Romek clearly states, its impossible to completely remove an icon.




Can u make me 1 :S Cutie eyes :p
Erm, ok...
Trigger:
  • Unit
    • Events
      • Unit - A unit enters (Playable Map Area)
    • Conditions
      • -----------blablabla----------
    • Actions
      • Unit - Add a peon-type unit Classification to (Triggering Unit)
 
No. Not without removing the attack.



Object Editor - Untick "Can Flee"








For the circle, change the AOE values in the object editor, or read up the tutorial on it (or search it up).



Why would it need JASS? It simple edits the UI. Its not my tutorial. Romek clearly states, its impossible to completely remove an icon.





Erm, ok...
Trigger:
  • Unit
    • Events
      • Unit - A unit enters (Playable Map Area)
    • Conditions
      • -----------blablabla----------
    • Actions
      • Unit - Add a peon-type unit Classification to (Triggering Unit)

Thanks thanks thanks.

Ye well, i can remove attack, cause it doesn't use it, it only uses Attack Ground. :D, so ye i just want to completely remove the attack + Order icon :S

The Trigger didn't work, if i did it right :S?
The can't flee works ofcourse

the AoE thing probably works, but i search up how to tomorrow :D

Leaving me to another problem i noticed:

If u attack ground, and i don't directly click on the enemy, the bullet doesn't go further,
Do i need the Projectile system for this? Just say yes or no, and ill get it :D
 
If you're referring to wanting the bullet to continue its trajectory, then yes, you'll need a projectile system.
 
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