System 2nd Shop Shelf

Miz

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2nd Shop Self

Many Maps have shops where if you click a icon(or buy a Free item) it will create a new shop self.
This is my own trigger of that system.
Very Easy to do something that looks pro.

Step 1
Open Object Editor
Create 2 Custom Units
  • Shop
  • Shop (2) [<----- Editor Suffix]
Once Done go to Step 2

Step 2
Create 2 Items
  • Next Shelf
  • Last Shelf

Step 3
Set your Items for your shops

Shop 1
ItemListofShop1.jpg


Shop 2
ItemListofShop2.jpg


Step 4
Now place Shop (1) on the map
Shop.jpg


Step 5
We actually get to the Trigger this step

Trigger.jpg


Can't See pictures?
Trigger Code

Code:
Transfer Shop
    Events
        Unit - A unit Sells an item (from shop)
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Shop
                (Item-type of (Sold Item)) Equal to Next Shelf
            Then - Actions
                Item - Remove (Sold Item)
                Unit - Replace (Triggering unit) with a Shop (2) using The old unit's life and mana
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Triggering unit)) Equal to Shop (2)
                (Item-type of (Sold Item)) Equal to Last Shelf
            Then - Actions
                Item - Remove (Sold Item)
                Unit - Replace (Triggering unit) with a Shop using The old unit's life and mana
            Else - Actions

Conculsion
Now when you test you map this is what should happen

Shop2.jpg
Shop2.jpg


Can you see any Differents by the Model?
No... Then you were successful at the replacement of the model

Now Check your shops items

ShopShelf1.jpg
ShopSelf2.jpg


See the Differents in the Item Shelf
Yes, Then you were successful at this System

Also when you switched there is no items in your heros Inventory

UnitsInvertory.jpg


If you were not Succesful go to the Question & Anwser (3 post down)

System Demo Map Download

Sorry Not Up Yet

Hope this has helped anyone
 
Question & Answers

Question 1

Question: When I Buy the Item Nothing Happens and the item is in my invertory

Answer: Probelm is in the trigger in the Conditions about the item
You set it to Last Created Item but not Sold Item

QASoldItem.jpg


Question 2

Question: My Item can only work once or you have to wait to use it

Answer: Set your items in object editor to this
QAItemSet.jpg


Question 3

Question: Item still shows up in my Heros Inventory

Answer: Easy Fix just go to trigger editor

QARemoveUnit.jpg
 
The problem I see with this is if someone switches shop, and someone else comes and wants the first shop, it could start to be messy :p
 
Hmm That could be a probelm
Well I'll try to fix that probelm but till then Sorry people you will have to deal
 
Tink I will use your idea because nothing else seems to work :D
but then the last shelf thing wouldn't be needed... but I'll see if it works

EDIT:
Thing is that it is replaced the person who had control over it can't see it anymore

Anyother ideas?
 
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