A list of questions that I have currently...
All help appreciated!
Rep for help. ^.^<3
- I gave a neutral extra unit (my ally) the ability to cast Cyclone on enemy ground units, but it never did so. I made it its default active ability, but to no avail. Why?
- Another neutral extra unit with the ability to cast Heal on friendly units. It won't do so when given the order to attack enemy units(I think so). It will heal if auto-acquiring enemies. Anyway to make it heal even if given orders to attack?
- I have 4 different towers. All are supposed to be able to do AOE damage, "Combat - Attack 1 - Area of Effect..." but only one of them does so. Maximum number of targets have been set to 10 to all targets. How come?
- There is a hero tavern.
Code:
Limitation and Food Events Unit - A unit enters (Playable map area) Conditions ((Triggering unit) is A Hero) Equal to True Actions Player - Limit training of Heroes to 1 for (Owner of (Triggering unit)) Player - Add 6 to (Owner of (Triggering unit)) Food cap Neutral Building - Remove (Unit-type of (Triggering unit)) from all marketplaces
- Bash ability always uses the "slam" animation. Without triggers, you cannot change the animation it does, am I right in saying so?
- This isn't really of importance, but I realised that some abilities allow you to quickly cast and do another order almost simultaneously without finishing the spell animation. Is there anyway to make the hero finish his animation before moving on to the next order?
- This is somehow like the above question. I had another thread for this question, but since I have solved about most of the problems on that thread, the last question I am still having problems with is this: The Tauren Chieftan's slam animation goes only halfway for a certain ability. Any help?
- Ancient of Wind's morph animation; "Animation - Play (Triggering Unit)'s morph animation" doesn't work!?
All help appreciated!
Rep for help. ^.^<3