Its because locals are only used within the function. Since "Items" is a local in setup01, it wont work in function "actions". You can just put the actions inside the "setup01" as long as all variables are at the top of the function. Or else you can use globals. If you download newgen you can do:
as a quick summary of locals and globals:
locals can only be used inside the function
globals can be used anywhere (but they are slower, so locals are prefered when possible)
if you dont use newgen and you want globals, you can go to the variable editor in World Editor and add the variables there, then set them in your trigger.
Nope, an item array stores a physical item in game which a hero can pick up. You must use an integer array to store an item type as all raw codes are integers. This means ability ID's, unit ID's, item ID's, and upgrade ID's must be stored in an integer array.
I think CreateItem() if that's what you want to do, takes an integer anyway so passing an item in would just give a syntax error.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...