Aura on Giver with permanent invisible

DuelPlayer

Member
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Anyone knows how to let a unit with permanent invisible have a aura buff while it is the aura giver. Meaning: he has the aura spell and permanent invisible.
Because when it always going into permanent invisible the aura is gone.
I Do not want to change in game constant which can give aura to others units even if the giver is in invisible
+rep if helped
 

Sui-cookie

You can change this now in User CP.
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im not completely sure what your asking =o and idk if just changing the hex of the unit to have transparency would solve your problem, as other players could see the unit as well, but i dont know of any way you could do that without changing that in the constants :/
 

Weep

Godspeed to the sound of the pounding
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I'm not sure what you're asking. It seems like what you want, already happens: I gave a Paladin the Permanent Invisibility ability, and its unmodified Devotion Aura still gave itself the buff, although of course no nearby units got the buff.
 

mapguy

New Member
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go to gameplay constants and change the field that sais:

invisible units besows auras.
 

DuelPlayer

Member
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But i suppose invisible units bestows aura are if a invisible unit is an aura giver then all units nearby will received the aura and this will show where the invisible unit is at
Or is it the other way round??

I'm not sure what you're asking. It seems like what you want, already happens: I gave a Paladin the Permanent Invisibility ability, and its unmodified Devotion Aura still gave itself the buff, although of course no nearby units got the buff.
I gave my hero permanent invisible and endurance aura but when the hero goes invisible the aura is gone.
 

mapguy

New Member
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But i suppose invisible units bestows aura are if a invisible unit is an aura giver then all units nearby will received the aura and this will show where the invisible unit is at
Or is it the other way round??


I gave my hero permanent invisible and endurance aura but when the hero goes invisible the aura is gone.
try doing what I said.
 

Wummi

Just Relax and Smile!
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go to gameplay constants and change the field that sais:

invisible units besows auras.

Dude, he just said he doesn't want to change it in the gameplay constants... please read the post thoroughly first.
 

mapguy

New Member
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Dude, he just said he doesn't want to change it in the gameplay constants... please read the post thoroughly first.

create 2 abilities.

one that target normal targets.
and another that only targets self.

then, you chenge the ability when the unit becomes invisible.
 

Ayanami

칼리
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Actually, I don't know why you lose your auras. By rights, even when you're invisible, the unit with permanent invisible invisibility should still benefit from his own auras.
 

mapguy

New Member
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Actually, I don't know why you lose your auras. By rights, even when you're invisible, the unit with permanent invisible invisibility should still benefit from his own auras.

I think this is not his problem...

maybe he is trying to say that a unit with AOE aura stops giving when becomes invisible but he stills want the unit to give aura to self.
 

Ayanami

칼리
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I think this is not his problem...

maybe he is trying to say that a unit with AOE aura stops giving when becomes invisible but he stills want the unit to give aura to self.

From what I read, this is his case. His unit, Unit A has the aura and the permanent invisibility. Unit A is unable to receive the aura that Unit A has himself, which shouldn't be the case. From what I remember, permanent invisible units still can have aura effects, as long as the aura origin the the unit itself.
 

DuelPlayer

Member
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21
Nvm i found the problem but i got a bug
i put the aura tiptool as none and add a trigger
Trigger:
  • Night Abilities
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (In-game time of day) Less than 6.00
          • (In-game time of day) Greater than 18.00
        • Then - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Enable WereTransformation for (Picked player)
              • Player - Enable Moonlight Fade for (Picked player)
        • Else - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Disable WereTransformation for (Picked player)
              • Player - Disable Moonlight Fade for (Picked player)

so that the effects only works at night.
And basically Moonlight Fade is permanent invisible and WereTransformation is aura.
When i disable this trigger, the aura appears. And the icon looks green which is unrepresentable.
But when this trigger is on the aura will disappear upon invisible. And the icon is not seenable at all.
Anyone know why?
 

Accname

2D-Graphics enthusiast
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as far as i see it the condition will always return false no matter what time you have.
what you have right now is asking whether the time is less then 6am AND after 18pm at once which can never be true.
 

Bogrim

y hello thar
Reaction score
154
Is it a transformation spell? There's currently a bug with auras that make them unable to affect units under a transformation if the transformed unit is the bestower. It has nothing to do with Permant Invisibility.

You can test this bug by adding an aura to a Demon Hunter's alternative form and then transforming him. He will not receive the aura, but it appear shortly on him before fading the moment he reverts back to his original form. As you may well notice, no units in the game actually has an aura and a transformation ability at the same time.
 

DuelPlayer

Member
Reaction score
21
Its not transformation, its an aura =.=
And why will the condition not work because it is possible... I just make it in between 6 pm to 6 am
?? Or else how can i make it?
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
well either switch the greater to less and the less to greater and both actions or use an "or" statement in the condition.

Methode A):
Trigger:
  • Night Abilities
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (In-game time of day) Greather than 6.00
          • (In-game time of day) Less than 18.00
        • Then - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Disable WereTransformation for (Picked player)
              • Player - Disable Moonlight Fade for (Picked player)
        • Else - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Enable WereTransformation for (Picked player)
              • Player - Enable Moonlight Fade for (Picked player)


or Method B):
Trigger:
  • Night Abilities
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (In-game time of day) Less than 6.00
              • (In-game time of day) Greater than 18.00
        • Then - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Enable WereTransformation for (Picked player)
              • Player - Enable Moonlight Fade for (Picked player)
        • Else - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Disable WereTransformation for (Picked player)
              • Player - Disable Moonlight Fade for (Picked player)


because what you have right now is the condition:
Time Less then 6am AND greater then 18pm.
it cannot be less then 6 and greater then 18 at once...
 

DuelPlayer

Member
Reaction score
21
well either switch the greater to less and the less to greater and both actions or use an "or" statement in the condition.

Methode A):
Trigger:
  • Night Abilities
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (In-game time of day) Greather than 6.00
          • (In-game time of day) Less than 18.00
        • Then - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Disable WereTransformation for (Picked player)
              • Player - Disable Moonlight Fade for (Picked player)
        • Else - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Enable WereTransformation for (Picked player)
              • Player - Enable Moonlight Fade for (Picked player)


or Method B):
Trigger:
  • Night Abilities
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (In-game time of day) Less than 6.00
              • (In-game time of day) Greater than 18.00
        • Then - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Enable WereTransformation for (Picked player)
              • Player - Enable Moonlight Fade for (Picked player)
        • Else - Actions
          • Player Group - Pick every player in All_Players and do (Actions)
            • Loop - Actions
              • Player - Disable WereTransformation for (Picked player)
              • Player - Disable Moonlight Fade for (Picked player)


because what you have right now is the condition:
Time Less then 6am AND greater then 18pm.
it cannot be less then 6 and greater then 18 at once...
Why not????? Since clock is round, its a cycle so it can be possible.
If i put or it is enable whole day even in the day
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
no the clock is not a cycle. the time of day is a number and it goes from 0.00 to 24.00 and then it repeats.
if you put an "or" it will work perfectly fine.

lets imagine the time is 5am

is it less then 6am? yes
is it greater then 6pm? no
does the condition return true? yes => its night

now the time is 8am

is it less then 6am? no
is it greater then 6pm? no
does the condition return true? no => its day

now lets check your way of doing it.

time is again 5am

is it less then 6am? yes
is it greater then 6pm as well? no
what do we get? false => night

time is 8am

is it less then 6am? no
is it greater then 6pm? no
what do we get? false => night

it will just always return false because there is not way the time can be less then 6am and greater then 6pm at once...
 

DuelPlayer

Member
Reaction score
21
Anyway if that is so.............. Both abilities are enabled at the same time. The main qns is still not answered
 
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