M
MrJoeS
Guest
You know how whenever you issue an order targeting a point, there's a little animation of three arrows going into the ground at the target point? The unit doesn't start following the order until the little animation is done playing.
I want to speed up this animation (by a factor of ten or so) or eliminate it entirely. It would even be fine for the animation to play unchanged, as long as the order went into effect more quickly.
Is there something I can extract and embed to mess with this, or am I out of luck?
I want to speed up this animation (by a factor of ten or so) or eliminate it entirely. It would even be fine for the animation to play unchanged, as long as the order went into effect more quickly.
Is there something I can extract and embed to mess with this, or am I out of luck?