Spell Blink Back

WolfieeifloW

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Thanks for the comment.
And pfft, I'm too pro for those :rolleyes: .
I have a tendency to fear failing,
It sucks sometimes :p .
I actually just made a skill though that's pretty cool.
I can send the test map to you via email if you wanted ;) !
PM me about it.


Anymore comments/suggestions guys :) ?
 

WolfieeifloW

WEHZ Helper
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:p .
If you want, send me some spell ideas via PM and I'll see what ones I can make for you.
I've totally ran out of ideas pretty much so I'm always looking for some ;) !
 
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No, it's not problem for me to create spells - I just lack ideas. Currently I'm at a passive state and my mapping is delayed... I just want to browse some people's spells and if something comes to my liking, take it (with credits of course). Wouldn't want to create some threads like "Pls give me ideas" since almost none of them are quite unique. I'll see what I can do in the next few days...
 

lindenkron

You can change this now in User CP
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Ye. Regarding contribution to the spell:
Maybe you could make the unit after he blink to a spot gradually fade out.

He blink from A
To B

When he gets to B, if it takes 10 sec to blink back, he becomes 10% transparent per second, until he reaches 100% (invis) and is blinked back. Then unit is set to 100% visible again? I know I'd think that was a cool feature :rolleyes: (PS. PM me if you do it, I wanna try it then :p)
 

WolfieeifloW

WEHZ Helper
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I'd do that except for I plan on having another skill like that in my AoS :p .
Plus I didn't make the fade system I use :eek: .
I'll keep that in mind though lindenkron.

Anymore comments/suggestions :) ?
 

Cloak_Master

Active Member
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41
Interesting ability, but I agree with link. It'd be rather cool to see him fade back instead of an actual "blink back" type thing. For example, as he's fading you could have an immobile and invulnrable copy of your unit at the original spot, getting more corporeal with each passing moment. It'd also be cool if you made it lower the damage the actual unit takes. Obviously this isn't the direction you were going with here, but I felt like I had to contribute :p GJ.
 

Andrewgosu

The Silent Pandaren Helper
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If you want to get rid of the BJs, you can replace "IsUnitAliveBJ(GetFilterUnit())" with "IsUnitType(GetFilterUnit(), UNIT_TYPE_DEAD) != true".


What can I say, a simple yet interesting spell!

Approved.
 

Kenny

Back for now.
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People say that once your spell(s) have been approved and added to the index, there is no longer a need to bump them, as they are acceptable and all that. Also, if a singe person keeps bumping a spell it will always be at the top of the list, instead of slowing dying out like everyone elses.

Anywho, you could even use:

GetWidgetLife(GetFilterUnit()) < 0.405 instead of IsUnitType(GetFilterUnit(), UNIT_TYPE_DEAD) != true as it is faster. Not sure you really need the speed though.
 

WolfieeifloW

WEHZ Helper
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372
What's the difference?
And what if the unit has 0.404 life?
Technically he's not dead :eek: ?

EDIT: And this spell isn't in the index :( ?
 

Kenny

Back for now.
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Sorry i meant GetWidgetLife(GetFilterUnit()) > 0.405. Greater than. :)

And this spell has been approved, i meant index as in, added to the spells section of the tutorials and resources section.
 

Sim

Forum Administrator
Staff member
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> EDIT: And this spell isn't in the index ?

Added.

Sorry for the inconvenience. :)
 
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