Kiwi_Jesus
New Member
- Reaction score
- 1
I want to go from looking at my guy then someone starts saying something about the undead surrounding the base then i just want a basic pan view (left to right of the base) then back the the guy talking.
For some reason the camera pans from the guy talking to the ending zone of the base, i need some help
+rep for helpers you will be included in campaign credits.
For some reason the camera pans from the guy talking to the ending zone of the base, i need some help
+rep for helpers you will be included in campaign credits.
Code:
Cam001
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
Camera - Apply Cam001 <gen> for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Pan To King <gen>) over 5.00 seconds
Wait 6.00 seconds
Unit - Create 1 Medivh for Player 1 (Red) at (Center of Create Scout <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To (Center of Talk to King <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Scout Captain: Play No sound and display My Leige.. Modify duration: Add 0.20 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Admiral Proudmoore 0000 <gen> named King Brutus Swiftbl...: Play No sound and display What is it?. Modify duration: Add 0.40 seconds and Wait
Wait 0.50 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Wait 0.01 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
Camera - Apply without panning Cam002 <gen> for Player 1 (Red) over 0.01 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Undead Cam002 Pan To <gen>) over 6.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Scout Captain: Play No sound and display The surrounding are.... Modify duration: Add 1.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Scout Captain: Play No sound and display From what I have fo.... Modify duration: Add 1.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Admiral Proudmoore 0000 <gen> named King Brutus Swiftbl...: Play No sound and display Captain!, assemble .... Modify duration: Add 0.75 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Captain 0001 <gen> named Captain: Play No sound and display Yes Sire.. Modify duration: Add 0.45 seconds and Wait
Unit - Order Captain 0001 <gen> to Move To (Center of Captain Walk To <gen>)
Wait 0.50 seconds
Unit - Order (Last created unit) to Move To (Center of Scout Walk To Finish <gen>)
Unit - Order Admiral Proudmoore 0000 <gen> to Move To (Center of King Walk To Finish <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)