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This is about the 2 upcoming maps that me and Ultimate Footmen clan HAWK are creating. Cold Wars Footmen is a map made from scratch by me, but Ultimate Footmen, as I'm sure some of you know, is a map created by The Helper's very own VG_Emblem with the help of Mr.Apples with later versions.
We have considered re-doing Ultimate Footmen for a long time, since the creators gave up/moved on with it, and yet people on B.net are still playing Ultimate Footmen even more than when it was released.
So my clan chieftain Stormahawk confronted Mr.Apples about his idea for redoing Ultimate Footmen, and Mr.Apples gave him permission to do this, and sent him the unreleased Ultimate Footmen .90
This will not be some cheap ripoff of Ultimate Footmen, like so many others are doing, but this is an actual continuation of the map, since we have a creators permission. I would like an OK from VG_Emblem, but he has disappeared
Below is the guide to CWF, and after that is what we are planning to do for Ultimate Footmen .90.
COLD WARS FOOTMEN
The last post of this map was around March 08, and much progress has been done. Despite come criticism, I am not abandoning the project because of the size and scale of it, but am still working heavily on it. Here's a far more detailed description of the map:
1.***Races: There are 12 races, and each race can be upgraded 6 times. When you start the game, you have a simple worthless building, called the Temple of Choice.
You can then choose from this building which race you would like to be. The first upgrade (choosing the race) is free. The second upgrade costs 1,000, the third costs 3,000, the fourth costs 6,000, the fifth costs 10,000, and the final super strong sixth upgrade costs 20,000. The final teir has incredible chaos damage, very high armor, and very high health. They also have special abilities
You can buy upgrades for your units, each upgrade having 25 levels to it, like in ultimate footmen. The upgrades are Attack Damage, Defense, Health, and Attack Speed. Each races third teir has a special Magic Immune upgrade, but it only affects the third teir. If you buy the Magic Immune upgrade and you upgrade out of the third teir, you will get a refund of the Magic Immune upgrade. Here are the 12 races and the units they summon:
1.Human
1# Footmen
2# Riflemen
3# Spell Breakers
4# Knights
5# Gryphons Riders
6# Black Knights - Critical Strike, Evasion, Life Steal attack.
2.Orc
1# Grunts
2# Headhunters
3# Raiders
4# Wyverns
5# Tauren
6# Warlords - A passive bouncing attack, like the Huntresses' glaives.
3.Undead
1# Ghouls
2# Crypt Fiends
3# Gargoyles
4# Abominations
5# Frost Wyrms
6# Dreadnaughts - Each attack fires 3 projectiles instead of 1.
4.Night Elf
1# Archers
2# Huntresses
3# Dryads
4# Mountain Giants
5# Chimeras
6# Watchers of the Sentinel - While not attacking, they are invisible.
5.Robot ( I know, bad robot names)
Each Robot teir is weak in damage, attack speed, health, and defense compared to the other races, but they have special passive abilities to make up for it.
1# Mini-Bot - Gives a small chance to bash an enemy unit (doesn't effect heroes, that would be gay)
2# Dodger-Bots - Gives a small chance to Evade enemy attacks.
3# Critical-Bots - Gives a small chance to deal 2-3X normal damage.
4# Sky-Bots - Flying plane with a weak Incineration-type of attack.
5# Annihilator-Bots - Has increased defense, and melee units that attack it will receive damage in return.
6# Juggernaut Bombships - No abilities.
6.Demon
The Demon race specializes in high amounts of health.
1# Felhounds
2# Felguards
3# Voidwalkers
4# Doom Guards
5# Nether Dragon
6# Hell Pegasus - A powerful Immolation.
7.Elemental
The Elemental race are large in numbers, so they aren't too powerful. They do however have small chaos damage attacks.
1# Water Elementals
2# Fire elementals
3# Thunder Elementals
4# Stone Elementals
5# Nature Elementals
6# Death Elementals - Each attack has a small chance to instantly kill the enemy unit. Doesn't effect heroes.
8.Troll
The Trolls are meant to be like the Orcs, but with mostly ranged units and less health.
1# Axe Throwers
2# Berserkers
3# Witch Doctors
4# Batriders
5# High Priests
6# Icecrown Overlords - A super-slow cold attack.
9.Drainei
The drain are quick and lethal, with very fast attack and movement speed, and low damage and health.
1# Thrashers
2# Arbiters
3# Salamanders
4# Harpies
5# Asassins
6# War Druids - A passive "Black Arrow' type ability, that raises powerful minions to fight from enemies killed by your attacks.
10.Naga
The Naga have weak siege attack, allowing them to take down groups of units and base kill more effectively.
1# Mer'gul slaves
2# Snap dragons
3# Sirens
4# Couatls
5# Myrmidons
6# Hydras - each time a Hydra is killed, 2 lesser Hydras spawn from its corpse.
11.Nerubian
The Nerubians have light defense and heavy attack damage.
1# Mace Fiends
2# Webspinners
3# Faceless Darkcasters
4# Arachnathids
5# Unbroken Legends
6# Brood Mothers - Have a powerful slow poison attack.
12.Blood Elf
The Blood Elf units are very unique, a combination of the Human Alliance's strategic units and the Night elves' guile.
1# Swordsmen
2# Archers
3# Sorceresses
4# Dragonhawk Riders
5# Blood Knights
6# Blood Slayers - Instead of chaos damage, they deal magic damage. They also give a percent chance to Banish enemies, and they can cast Purge.
2.***Shops: There are 10 shops in the game, each with unique and important items. The shops are listed below: (The Recipe shop, Personal Creep shop, and Personal accessory shop can be found in a special safe-spot behind your base)
1.Recipe Shop
You can combine various items in the game at this shop to make mega items.
2.Personal Creep Shop
This is where base creeps such as Troll Priests and Repairers can be purchased.
3.Personal Accessory Shop
This are where simple non-battle items are bought (Dagger of Escape, Sobi Mask, Amulet of Life ect.)
4.Battle Creep Shop
This are where powerful creeps made for war are bought.
5.War Accessory Shop
This shop is for items such as Mask of Death and items that give Auras.
6.Spell Shop
This is a unique type of shop where you can buy charged items that casts spells. Each one costs 1,000 gold, and depending on the strength of the spell, it has anywhere from 1-15 charges. For example, if you buy the spell Big Bad Voodoo, it only has 1 charge. if you buy a spell like Flame Strike, it has 7 charges. Buy a spell like Death Coil, and you get 15 charges.
7.Weapons Shop
As the name goes, you buy weapons that give increased attack damage and offensive abilities.
8.Armor Shop
This is where you buy items that give increased defense and defensive abilities.
9.Tome Shop
This is where you can buy tomes to upgrade your heroes level and stats.
10.The Frozen Throne
This is where you buy end game items where the other shops just wont cut it. Give extremely powerful abilities, defense, and attack damage.
3.***Heroes: Posting 120 heroes and their descriptions here would be monumental, however, I will do it if you all would like me to, and if I get an OK from a moderator (I don't know if it's against the rules to have a page as giant as this would be).
4.***Miscellaneous Facts: This is regarding all things that don't fit into the other topics.
1.Towers
Each player has 1 tower in front of their base. You may choose its type out of 3 categories:
1# Arcane - Has magic attack type, and at higher upgrades can cast things like silence and purge. Meant to own pesky heroes.
2# Bomb - Has large splash damage, meant for large armies of weak units.
3# Arrow - Fires extremely quick, high damaging arrows, meant to kill small numbers of enemies quickly.
Once your tower is killed you cannot build another, so guard it fiercely.
2.Safe Zone
In some footmen, there is a spot near your base where you can go where enemies cant. Its not much of a safe zone, because you can get killed easily. I'm putting a circle of power in the middle of each teams base that transports a hero that goes into it to a far away mini-base, with 3 shops, and a fountain of mana and health.
5.***Modes: Cold Wars Footmen has not 2 modes ( AR or AP for example) but 12.
1.All Pick
Allows you to either choose your hero or random it, depends whichever you want.
2.All Random
Randomly chooses everyones hero.
3.Powers Mode AP
This is where it gets complicated. A power is a race and the heroes related to a race. For example, the Naga power is the Naga race, and Naga heroes such as Naga Sea Witch, Sea Giant, Naga King, ect. If you chose the Naga power you are given the naga units to tech into, and you can choose from a list of NAGA ONLY heroes. There are 12 Powers for the 12 races. Each power has the same number of heroes to choose from (Lets say, 10-11 each). Powers Mode AP lets you choose your Power and your Power's hero, or random them both if you'd like.
4.Powers Mode AR
Same as the one above, except it randomly chooses everyones Power and hero.
5.Team Powers Mode AP
Assigns each team Powers that match each other. For example, team 1 (red, blue, and teal) Get the Human, Blood Elf, and Robot Powers, because they match each other. Team 2 (Purple, Orange, and Yellow) Get the Orc, Troll, and Draenie Powers. Team 3 gets the Undead, Demon, and Nerubian powers, and team 4 gets the Night Elf, Naga, and Elemental Powers. Each player on a team is given a different Power, so that there will always be Blood Elf, Human, and Robot (A.K.A., you wont see a team with 2 Blood Elf Powers, ect.) In this mode, the age old problem of the "luck decides victory" thing about AR has been solved. No more will you get a Paladin with all living heroes, or vice versa. AP allows each player to choose his Power's hero, or random it if he chooses so. Regardless of the mode, which Power Team your team gets is chosen by random.
6.Team Powers Mode AR
Same as above, but randomly chooses everyones hero based off their Power.
7.Heroes Only Mode AP
Disables the ability for your base to spawn units, making it a hero-only war. The Battle Creep shop and the Spell shop are also disabled. Choosing the AP mode lets everyone choose their hero, or random it if they prefer to.
8.Heroes Only Mode AR
Same as above, but randomly chooses everyones hero.
9.No Heroes Mode
Makes it so that there are no heroes, only units. Disables both creep shops. Sounds boring, but if you think about it, has the opportunity to be very fun. Requires much more strategy.
10.Gold Rush Mode AP
This is a good mode to do if you want something new. Gives each player 10 gold every second. Allows everyone to choose their heroes or random them if they prefer to.
11.Gold Rush Mode AR
Same as above, but randomly chooses everyones hero.
12.Mimick Mode
An interesting mode, randomly chooses everyones race and hero to be exactly the same. Picture 12 Blademasters with, say, Naga armies running around. It would be awesome, plus this mode could be used to resolve grudge matches for people who want to do AR, but don't want different heroes making it an uneven match.
I want this map to take footmen wars to the next level. Many are saying footmen are dead, and I hope to revive it with this map. All this requires is good, unique gameplay, and someone who's willing to keep making updates and different versions.
There will be a chart on the top right of the screen, which records the amount of hero kills each player has. The player with the most hero kills will receive gold every minute.
Ultimate Footmen .90
Here are our goals that come to mind when making this map:
1. Re-balance some of the heroes which can be OP in situations
2. Fix some bugs that are in the game
3. Add additional teirs, and fix the Demon Teir (They cost more than other races, but are in fact weaker :nuts
4. Add heroes (around the number of 25)
5. Add items, re-balance some OP items, and add shops. We may even put in a recipe shop.
Would like somne input from the fans of Ultimate Footmen, since this will be the new official version, your ideas about what you don't like and what you would like are crucial.
Thank you for reading this massive guide
We have considered re-doing Ultimate Footmen for a long time, since the creators gave up/moved on with it, and yet people on B.net are still playing Ultimate Footmen even more than when it was released.
So my clan chieftain Stormahawk confronted Mr.Apples about his idea for redoing Ultimate Footmen, and Mr.Apples gave him permission to do this, and sent him the unreleased Ultimate Footmen .90
This will not be some cheap ripoff of Ultimate Footmen, like so many others are doing, but this is an actual continuation of the map, since we have a creators permission. I would like an OK from VG_Emblem, but he has disappeared
Below is the guide to CWF, and after that is what we are planning to do for Ultimate Footmen .90.
COLD WARS FOOTMEN
The last post of this map was around March 08, and much progress has been done. Despite come criticism, I am not abandoning the project because of the size and scale of it, but am still working heavily on it. Here's a far more detailed description of the map:
1.***Races: There are 12 races, and each race can be upgraded 6 times. When you start the game, you have a simple worthless building, called the Temple of Choice.
You can then choose from this building which race you would like to be. The first upgrade (choosing the race) is free. The second upgrade costs 1,000, the third costs 3,000, the fourth costs 6,000, the fifth costs 10,000, and the final super strong sixth upgrade costs 20,000. The final teir has incredible chaos damage, very high armor, and very high health. They also have special abilities
You can buy upgrades for your units, each upgrade having 25 levels to it, like in ultimate footmen. The upgrades are Attack Damage, Defense, Health, and Attack Speed. Each races third teir has a special Magic Immune upgrade, but it only affects the third teir. If you buy the Magic Immune upgrade and you upgrade out of the third teir, you will get a refund of the Magic Immune upgrade. Here are the 12 races and the units they summon:
1.Human
1# Footmen
2# Riflemen
3# Spell Breakers
4# Knights
5# Gryphons Riders
6# Black Knights - Critical Strike, Evasion, Life Steal attack.
2.Orc
1# Grunts
2# Headhunters
3# Raiders
4# Wyverns
5# Tauren
6# Warlords - A passive bouncing attack, like the Huntresses' glaives.
3.Undead
1# Ghouls
2# Crypt Fiends
3# Gargoyles
4# Abominations
5# Frost Wyrms
6# Dreadnaughts - Each attack fires 3 projectiles instead of 1.
4.Night Elf
1# Archers
2# Huntresses
3# Dryads
4# Mountain Giants
5# Chimeras
6# Watchers of the Sentinel - While not attacking, they are invisible.
5.Robot ( I know, bad robot names)
Each Robot teir is weak in damage, attack speed, health, and defense compared to the other races, but they have special passive abilities to make up for it.
1# Mini-Bot - Gives a small chance to bash an enemy unit (doesn't effect heroes, that would be gay)
2# Dodger-Bots - Gives a small chance to Evade enemy attacks.
3# Critical-Bots - Gives a small chance to deal 2-3X normal damage.
4# Sky-Bots - Flying plane with a weak Incineration-type of attack.
5# Annihilator-Bots - Has increased defense, and melee units that attack it will receive damage in return.
6# Juggernaut Bombships - No abilities.
6.Demon
The Demon race specializes in high amounts of health.
1# Felhounds
2# Felguards
3# Voidwalkers
4# Doom Guards
5# Nether Dragon
6# Hell Pegasus - A powerful Immolation.
7.Elemental
The Elemental race are large in numbers, so they aren't too powerful. They do however have small chaos damage attacks.
1# Water Elementals
2# Fire elementals
3# Thunder Elementals
4# Stone Elementals
5# Nature Elementals
6# Death Elementals - Each attack has a small chance to instantly kill the enemy unit. Doesn't effect heroes.
8.Troll
The Trolls are meant to be like the Orcs, but with mostly ranged units and less health.
1# Axe Throwers
2# Berserkers
3# Witch Doctors
4# Batriders
5# High Priests
6# Icecrown Overlords - A super-slow cold attack.
9.Drainei
The drain are quick and lethal, with very fast attack and movement speed, and low damage and health.
1# Thrashers
2# Arbiters
3# Salamanders
4# Harpies
5# Asassins
6# War Druids - A passive "Black Arrow' type ability, that raises powerful minions to fight from enemies killed by your attacks.
10.Naga
The Naga have weak siege attack, allowing them to take down groups of units and base kill more effectively.
1# Mer'gul slaves
2# Snap dragons
3# Sirens
4# Couatls
5# Myrmidons
6# Hydras - each time a Hydra is killed, 2 lesser Hydras spawn from its corpse.
11.Nerubian
The Nerubians have light defense and heavy attack damage.
1# Mace Fiends
2# Webspinners
3# Faceless Darkcasters
4# Arachnathids
5# Unbroken Legends
6# Brood Mothers - Have a powerful slow poison attack.
12.Blood Elf
The Blood Elf units are very unique, a combination of the Human Alliance's strategic units and the Night elves' guile.
1# Swordsmen
2# Archers
3# Sorceresses
4# Dragonhawk Riders
5# Blood Knights
6# Blood Slayers - Instead of chaos damage, they deal magic damage. They also give a percent chance to Banish enemies, and they can cast Purge.
2.***Shops: There are 10 shops in the game, each with unique and important items. The shops are listed below: (The Recipe shop, Personal Creep shop, and Personal accessory shop can be found in a special safe-spot behind your base)
1.Recipe Shop
You can combine various items in the game at this shop to make mega items.
2.Personal Creep Shop
This is where base creeps such as Troll Priests and Repairers can be purchased.
3.Personal Accessory Shop
This are where simple non-battle items are bought (Dagger of Escape, Sobi Mask, Amulet of Life ect.)
4.Battle Creep Shop
This are where powerful creeps made for war are bought.
5.War Accessory Shop
This shop is for items such as Mask of Death and items that give Auras.
6.Spell Shop
This is a unique type of shop where you can buy charged items that casts spells. Each one costs 1,000 gold, and depending on the strength of the spell, it has anywhere from 1-15 charges. For example, if you buy the spell Big Bad Voodoo, it only has 1 charge. if you buy a spell like Flame Strike, it has 7 charges. Buy a spell like Death Coil, and you get 15 charges.
7.Weapons Shop
As the name goes, you buy weapons that give increased attack damage and offensive abilities.
8.Armor Shop
This is where you buy items that give increased defense and defensive abilities.
9.Tome Shop
This is where you can buy tomes to upgrade your heroes level and stats.
10.The Frozen Throne
This is where you buy end game items where the other shops just wont cut it. Give extremely powerful abilities, defense, and attack damage.
3.***Heroes: Posting 120 heroes and their descriptions here would be monumental, however, I will do it if you all would like me to, and if I get an OK from a moderator (I don't know if it's against the rules to have a page as giant as this would be).
4.***Miscellaneous Facts: This is regarding all things that don't fit into the other topics.
1.Towers
Each player has 1 tower in front of their base. You may choose its type out of 3 categories:
1# Arcane - Has magic attack type, and at higher upgrades can cast things like silence and purge. Meant to own pesky heroes.
2# Bomb - Has large splash damage, meant for large armies of weak units.
3# Arrow - Fires extremely quick, high damaging arrows, meant to kill small numbers of enemies quickly.
Once your tower is killed you cannot build another, so guard it fiercely.
2.Safe Zone
In some footmen, there is a spot near your base where you can go where enemies cant. Its not much of a safe zone, because you can get killed easily. I'm putting a circle of power in the middle of each teams base that transports a hero that goes into it to a far away mini-base, with 3 shops, and a fountain of mana and health.
5.***Modes: Cold Wars Footmen has not 2 modes ( AR or AP for example) but 12.
1.All Pick
Allows you to either choose your hero or random it, depends whichever you want.
2.All Random
Randomly chooses everyones hero.
3.Powers Mode AP
This is where it gets complicated. A power is a race and the heroes related to a race. For example, the Naga power is the Naga race, and Naga heroes such as Naga Sea Witch, Sea Giant, Naga King, ect. If you chose the Naga power you are given the naga units to tech into, and you can choose from a list of NAGA ONLY heroes. There are 12 Powers for the 12 races. Each power has the same number of heroes to choose from (Lets say, 10-11 each). Powers Mode AP lets you choose your Power and your Power's hero, or random them both if you'd like.
4.Powers Mode AR
Same as the one above, except it randomly chooses everyones Power and hero.
5.Team Powers Mode AP
Assigns each team Powers that match each other. For example, team 1 (red, blue, and teal) Get the Human, Blood Elf, and Robot Powers, because they match each other. Team 2 (Purple, Orange, and Yellow) Get the Orc, Troll, and Draenie Powers. Team 3 gets the Undead, Demon, and Nerubian powers, and team 4 gets the Night Elf, Naga, and Elemental Powers. Each player on a team is given a different Power, so that there will always be Blood Elf, Human, and Robot (A.K.A., you wont see a team with 2 Blood Elf Powers, ect.) In this mode, the age old problem of the "luck decides victory" thing about AR has been solved. No more will you get a Paladin with all living heroes, or vice versa. AP allows each player to choose his Power's hero, or random it if he chooses so. Regardless of the mode, which Power Team your team gets is chosen by random.
6.Team Powers Mode AR
Same as above, but randomly chooses everyones hero based off their Power.
7.Heroes Only Mode AP
Disables the ability for your base to spawn units, making it a hero-only war. The Battle Creep shop and the Spell shop are also disabled. Choosing the AP mode lets everyone choose their hero, or random it if they prefer to.
8.Heroes Only Mode AR
Same as above, but randomly chooses everyones hero.
9.No Heroes Mode
Makes it so that there are no heroes, only units. Disables both creep shops. Sounds boring, but if you think about it, has the opportunity to be very fun. Requires much more strategy.
10.Gold Rush Mode AP
This is a good mode to do if you want something new. Gives each player 10 gold every second. Allows everyone to choose their heroes or random them if they prefer to.
11.Gold Rush Mode AR
Same as above, but randomly chooses everyones hero.
12.Mimick Mode
An interesting mode, randomly chooses everyones race and hero to be exactly the same. Picture 12 Blademasters with, say, Naga armies running around. It would be awesome, plus this mode could be used to resolve grudge matches for people who want to do AR, but don't want different heroes making it an uneven match.
I want this map to take footmen wars to the next level. Many are saying footmen are dead, and I hope to revive it with this map. All this requires is good, unique gameplay, and someone who's willing to keep making updates and different versions.
There will be a chart on the top right of the screen, which records the amount of hero kills each player has. The player with the most hero kills will receive gold every minute.
Ultimate Footmen .90
Here are our goals that come to mind when making this map:
1. Re-balance some of the heroes which can be OP in situations
2. Fix some bugs that are in the game
3. Add additional teirs, and fix the Demon Teir (They cost more than other races, but are in fact weaker :nuts
4. Add heroes (around the number of 25)
5. Add items, re-balance some OP items, and add shops. We may even put in a recipe shop.
Would like somne input from the fans of Ultimate Footmen, since this will be the new official version, your ideas about what you don't like and what you would like are crucial.
Thank you for reading this massive guide