The "view" commonly refers to the camera. Camera bounds aren't very interactive with cameras (it's like a region in which a camera can exist).
Camera bounds is a region, Current Camera Bounds such as...
Trigger:
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Current camera bounds)) facing Default building facing degrees
Camera fields can be retrieved by using the Camera - Camera Field of Current Camera (when selection a real), such as in...
Trigger:
Wait (Field of view of the current camera view) seconds
Since it is likely you are trying to get the camera field of a specific player's camera (if they are customizable, they will be different), I believe you have to make use of the GetLocalPlayer() native, such as in...
Trigger:
Actions
Custom script: if GetTriggerPlayer() == GetLocalPlayer() then
Wait (Field of view of the current camera view) seconds
Custom script: endif
Not sure if camera bounds will be different per a player, but you'd do the same thing for getting the camera bounds of a specific player.
Note GetLocalPlayer() returns the player whom's the trigger is running on.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...