[Contest] Official Spell Contest #1

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
Only if the effects occur during the channeling.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
If the effect only shows at the end of the channeling time, it definitely shouldn't happen if I don't make it to there.

Either way, it's really just weird if the caster is gone, and the spell, that presumably needs me to keep channeling, just goes on without me...
Though, yes, that may just depend on the spell.
Then again...
 

Ghan

Administrator - Servers are fun
Staff member
Reaction score
889
> Um... "channel" spells should stop when the caster dies...

Who said that was the final version? :p

Updates for the win!
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Ghan_04, you made a typo in the description ( as if I'm needed to tell this )

"History: The Ion Cannon is a orbiting laser cannon that was constructed as..."
 

emjlr3

Change can be a good thing
Reaction score
395
there is just under a week until the completion of this contest

I am still in need of a second judge, if you are interested

PM me
 

Grymlax

Probably not around
Reaction score
138
Okay so here it is, my channeling spell.

GUI: Yes
JASS: no
MUI: no
Leaks: don't think so
Lags: not for me
Fits Theme: Yes

Wheel Of Suffering


Screenshot
wheelofsufferingop4.jpg
Triggers
Code:
Wheel cast
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Wheel of suffering 
    Actions
        Set WheelCaster = (Triggering unit)
        Set WheelPoint[1] = (Target point of ability being cast)
        Set WheelDamage = (((Real((Level of Wheel of suffering  for WheelCaster))) + 1.00) x 0.80)
        Set WheelSpin = 0.00
        For each (Integer A) from 1 to 22, do (Actions)
            Loop - Actions
                Set WheelCirclePoint[(Integer A)] = (WheelPoint[1] offset by 255.00 towards (((Real((Integer A))) - 1.00) x 18.00) degrees)
        Wait 0.00 seconds
        For each (Integer A) from 1 to 20, do (Actions)
            Loop - Actions
                Lightning - Create a Mana Burn lightning effect from source WheelCirclePoint[(Integer A)] to target WheelCirclePoint[((Integer A) + 2)]
                Set WheelLightning[((Integer A) + 5)] = (Last created lightning effect)
                Lightning - Change color of WheelLightning[((Integer A) + 5)] to (0.10 0.10 0.30) with 1.00 alpha
        Trigger - Turn on Wheel move and damage <gen>
        For each (Integer A) from 1 to 22, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation (udg_WheelCirclePoint[GetForLoopIndexA()])

Code:
Wheel move and damage
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Set WheelSpin = (WheelSpin + 1.60)
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Lightning - Destroy WheelLightning[(Integer A)]
                Set WheelSpokesPoints[(Integer A)] = (WheelPoint[1] offset by 255.00 towards ((72.00 x (Real((Integer A)))) + WheelSpin) degrees)
                Lightning - Create a Mana Burn lightning effect from source WheelSpokesPoints[(Integer A)] to target WheelPoint[1]
                Set WheelLightning[(Integer A)] = (Last created lightning effect)
                Lightning - Change color of WheelLightning[(Integer A)] to (0.30 0.10 1.00) with 1.00 alpha
                Set WheelAngles[(Integer A)] = (((Integer((Angle from WheelPoint[1] to WheelSpokesPoints[(Integer A)]))) + 180) / 20)
        Set WheelVictims = (Units within 260.00 of WheelPoint[1] matching ((((Matching unit) belongs to an enemy of (Owner of WheelCaster)) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))))
        Unit Group - Pick every unit in WheelVictims and do (Actions)
            Loop - Actions
                Set WheelPoint[2] = (Position of (Picked unit))
                Set WheelAngles[6] = (((Integer((Angle from WheelPoint[1] to WheelPoint[2]))) + 180) / 20)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Distance between WheelPoint[2] and WheelPoint[1]) Greater than or equal to 210.00
                    Then - Actions
                        Set WheelPoint[3] = (WheelPoint[2] offset by 5.50 towards (Angle from WheelPoint[2] to WheelPoint[1]) degrees)
                        Unit - Turn collision for (Picked unit) Off
                        Unit - Move (Picked unit) instantly to WheelPoint[3]
                        Unit - Turn collision for (Picked unit) On
                        Custom script:   call RemoveLocation (udg_WheelPoint[3])
                    Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Distance between WheelPoint[1] and WheelPoint[2]) Less than or equal to 255.00
                        Or - Any (Conditions) are true
                            Conditions
                                WheelAngles[6] Equal to WheelAngles[1]
                                WheelAngles[6] Equal to WheelAngles[2]
                                WheelAngles[6] Equal to WheelAngles[3]
                                WheelAngles[6] Equal to WheelAngles[4]
                                WheelAngles[6] Equal to WheelAngles[5]
                    Then - Actions
                        Unit - Cause WheelCaster to damage (Picked unit), dealing WheelDamage damage of attack type Spells and damage type Normal
                        Animation - Change (Picked unit)'s vertex coloring to (90.00%, 35.00%, 75.00%) with 0.00% transparency
                    Else - Actions
                        Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
                Custom script:   call RemoveLocation (udg_WheelPoint[2])
        Custom script:   call DestroyGroup(udg_WheelVictims)
        For each (Integer A) from 1 to 5, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation (udg_WheelSpokesPoints[GetForLoopIndexA()])

Code:
Wheel stop
    Events
        Unit - A unit Stops casting an ability
    Conditions
        (Ability being cast) Equal to Wheel of suffering 
    Actions
        Trigger - Turn off Wheel move and damage <gen>
        For each (Integer A) from 1 to 25, do (Actions)
            Loop - Actions
                Lightning - Destroy WheelLightning[(Integer A)]
        Set WheelVictims = (Units within 265.00 of WheelPoint[1])
        Unit Group - Pick every unit in WheelVictims and do (Actions)
            Loop - Actions
                Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
        Custom script:   call DestroyGroup(udg_WheelVictims)
        Custom script:   call RemoveLocation (udg_WheelPoint[1])

Edit: made some small changes in the triggers. but if you allready downloaded the spell theres no need to download it again since the changes wont show ingame.
 

Attachments

  • WheelOfSufferingByGrymlax.w3x
    40.8 KB · Views: 281

Arcane

You can change this now in User CP.
Reaction score
87
Deadline is November 4th?

Hm... I might try out for this, I need some practice spellmaking anyways, and I have two days off from school before then...


Will be using an idea that's been floating around in my head for a while:

Storm Wheel
[Temporary name, unless I think of something better]

Will call down four bolts of lightning in a square around the caster, the bolts will then circle the caster while he channels, periodically discharging charged particles. The charged particles will move in a random fashion outwards, dealing damage and slowing the first unit that it encounters.


Just an idea. I have lots of those.

Now comes the actual MAKING of the spell. That'll be more difficult.
 

Sevion

The DIY Ninja
Reaction score
413
Just a question: Why is it called Storm Wheel if it is in a shape of a Circle. Wheels tend to be Circles unless the designer is..... well yeah.
 

Arcane

You can change this now in User CP.
Reaction score
87
You mean SQUARE the first time right?

Well, I made that up on the spot, and I did say it was a temporary name. I came up with wheel because it... er... spins.
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
Freaking circle spells. I hate them.

At any rate, I got some weird bugs with Gisly Barrage and I'm rewriting it from scratch.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Simple question...you said these are channeling spell.

Does that mean the spell you make MUST be based off of a channeling spell? Can we not just give it an extended cast time and add effects with triggers?

Or does that not count?
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Okay, so like lets say I base my spell of Windwalk, yet using triggers pause the unit for X seconds, and with another trigger make it so if the unit is attacked it unpauses it and removes the Windwalk (still figuring out how to do that :\)

That's good right :D
 

U are a noob

Mega Super Ultra Cool Member
Reaction score
152
Okay, so like lets say I base my spell of Windwalk, yet using triggers pause the unit for X seconds, and with another trigger make it so if the unit is attacked it unpauses it and removes the Windwalk (still figuring out how to do that :\)

That's good right :D

Exactly but it needs to be able to be cut off.
 
C

Cookie

Guest
hey emjlr3, do you want us to PM you our spells? or just post them and upload thme here? :p
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
> hey emjlr3, do you want us to PM you our spells? or just post them and upload thme here?

See what others do.
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
Well I figure I should build up suspense by giving you people my spell idea :p
As promised...a channeling spell for the Demon Hunter :D

Assassin Strike:
For 5 seconds the Hero goes invisible and searches for an unsuspecting enemy to kill. Once channeling is completed, he dashes to a random unit within 600 range of him, and attacks it from behind, dealing massive damage. If the damaged unit dies, he will target other units withing 200 range of the killed unit.
Level 1 - 200 damage, has one extra 'kill target'
Level 2 - 400 damage, has two extra 'kill targets'
Level 3 - 600 damage, has three extra 'kill targets'

So how is that for a Demon Hunter channeling spell XD

I should have it done in a few days and I will post screenies then :p
 

Demonwrath

Happy[ExtremelyOverCommercializ ed]HolidaysEveryon
Reaction score
47
When he goes invisible, he channels for 5 seconds, if he moves or gets attacked, the spell gets cancelled
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top