Ragnar Rök
New Member
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Hi. I am in need of a custom script code (if this is at all posible).
Take a look at this trigger:
I don't want to click the ability button since I have allready clicked the dummy ability. And I don't want to order my unit to place the Tiny Farm in "random point in region"
Take a look at this trigger:
Code:
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Build Farm (dummy ability based on "howl of terror", does nothing)
Actions
Unit - Add (Build tiny Farm) to (Triggering unit)
[B]Custom script: [Bring up the ability to where you get to place the tiny Farm on the map (you can see the pathing)][/B]