i am new at jass so this trigger is mostly composes of converted texts.
the red texts is the one causing the problem
whats wrong with it?
JASS:
function railgun_damage takes nothing returns nothing
<span style="color: Red"> call UnitDamageTargetBJ( u, GetEnumUnit(), I2R(( GetUnitAbilityLevelSwapped(039;A001039;, u ) * 250 )), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL )</span>
endfunction
function Trig_RailGun_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 039;A001039; ) ) then
return false
endif
return true
endfunction
function Trig_RailGun_Func005002003001001 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction
function Trig_RailGun_Func005002003001002 takes nothing returns boolean
return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction
function Trig_RailGun_Func005002003001 takes nothing returns boolean
return GetBooleanAnd( Trig_RailGun_Func005002003001001(), Trig_RailGun_Func005002003001002() )
endfunction
function Trig_RailGun_Func005002003002 takes nothing returns boolean
return ( IsUnitHiddenBJ(GetFilterUnit()) == false )
endfunction
function Trig_RailGun_Func005002003 takes nothing returns boolean
return GetBooleanAnd( Trig_RailGun_Func005002003001(), Trig_RailGun_Func005002003002() )
endfunction
function Trig_RailGun_Func006Func003001003001001 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction
function Trig_RailGun_Func006Func003001003001002 takes nothing returns boolean
return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction
function Trig_RailGun_Func006Func003001003001 takes nothing returns boolean
return GetBooleanAnd( Trig_RailGun_Func006Func003001003001001(), Trig_RailGun_Func006Func003001003001002() )
endfunction
function Trig_RailGun_Func006Func003001003002 takes nothing returns boolean
return ( IsUnitInGroup(GetFilterUnit(), udg_RailGroup) == false )
endfunction
function Trig_RailGun_Func006Func003001003 takes nothing returns boolean
return GetBooleanAnd( Trig_RailGun_Func006Func003001003001(), Trig_RailGun_Func006Func003001003002() )
endfunction
function Trig_RailGun_Func006Func003002 takes nothing returns nothing
call GroupAddUnitSimple( GetEnumUnit(), udg_RailGroup )
endfunction
function Trig_RailGun_Actions takes nothing returns nothing
local integer a = 1
local unit u = GetTriggerUnit()
local location p = GetUnitLoc(u)
local location po = GetSpellTargetLoc()
local real b = AngleBetweenPoints(p, po)
set udg_RailGroup = GetUnitsInRangeOfLocMatching(100.00, p, Condition(function Trig_RailGun_Func005002003))
loop
exitwhen a > 60
set p = PolarProjectionBJ(p, 75.00, b)
set bj_wantDestroyGroup = true
call ForGroupBJ( GetUnitsInRangeOfLocMatching(150.00, p, Condition(function Trig_RailGun_Func006Func003001003)), function Trig_RailGun_Func006Func003002 )
call AddSpecialEffectLocBJ( p, "Abilities\\Spells\\Human\\ThunderClap\\ThunderClapCaster.mdl" )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
call AddSpecialEffectLocBJ( p, "Abilities\\Spells\\Items\\TomeOfRetraining\\TomeOfRetrainingCaster.mdl" )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
call AddSpecialEffectLocBJ( p, "Abilities\\Spells\\Undead\\DarkRitual\\DarkRitualTarget.mdl" )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
call AddSpecialEffectLocBJ( p, "Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl" )
call DestroyEffectBJ( GetLastCreatedEffectBJ() )
set a = a + 1
endloop
call ForGroupBJ( udg_RailGroup, function railgun_damage )
call GroupClear( udg_RailGroup )
call RemoveLocation(p)
call RemoveLocation(po)
endfunction
//===========================================================================
function InitTrig_RailGun takes nothing returns nothing
set gg_trg_RailGun = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_RailGun, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_RailGun, Condition( function Trig_RailGun_Conditions ) )
call TriggerAddAction( gg_trg_RailGun, function Trig_RailGun_Actions )
endfunction
the red texts is the one causing the problem
whats wrong with it?