Deactivating tech

safetoss

New Member
Reaction score
0
Hello!

I'm trying to make a map with a techtree such that when you research one upgrade, some other upgrades will beome unavailable.
But there is no "prevented by" option among the techtree ones in the object editor.

How do I do it? Does it have to be done by triggers?
I would be grateful for advice.
 
I do not know, but I am currently working on a map where I want to limit the number of structures of a type that one player can make. To do that, I made it so that when a player finishes construction of the building, all of the workers are replaced with workers that cannot build that structure. Maybe you can do the same sort of thing if there are no better solutions.
 
There is no way you can do this with the object editor data. One possibility would be to deactivate certain updates for a player after you have researched certain others. Thats failry simple.
Code:
Event
 A unit finishes a research
Condition
 Research == SOME_UPGRADE
Action
 Player - disable SOME_OTHER_UPGRADE for owner of Triggering Unit

But it wouldnt look too nice since the button will just disappear and not be grayed out as if it would be if you just dont have the requirements.
However, this would be fairly hard to pull off, best bet to use dummy units somewhere placed on the map, these dummy units are the requirement for the tech, and when the other tech has been researched you remove the dummy units. But units take quite an ammount of memory so it would be kind of a waste.
 
If you intend to make other upgrades unresearchable, you could manipulate the requirements. Create default dummy units that are requirements for your upgrades, and leave them on the map for players. Then remove those units after the upgrade is researched, and you can no longer research other upgrades.
 
I'm not sure if this will work because I haven't tested it myself, but setting the maximum research level to 0 could work.
 
A follow up question, I only managed to set research max level 0 for the tech I want to disable, and I can't find the 'triggering player' option. Am I doing something wrong?

What I managed to do was:

A unit finishes an upgrade.
(Researched tech type) = SOME_UPGRADE
Set Max Level of OTHER_UPGRADE to 0
 
I found the triggering player thing now.
But the trigger still doesn't work.
Is it because of the max level to 0 thing?
 
there's a Techtree - Requirement on every Research, try that

edit: oh nevermind. you want to disable.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top