If((Player 1(Red)slot status)Equal to Is unused)then do(Unit Group-Pick every unit in(Units owned by Player 1(Red))and do(Unit-Remove (Picked unit)from the game))else do (Do nothing) (
Hmm thats weird because i added that trigger and my game had a slight lag it didnt have b4
Edit: although i have a similar trigger where instead of Equal to Is Unused it is Equal to Has left the game.
Would the has left the game part make it leak?
Your other triggers could leak. Besides, it's natural to have a slight lag; your map could be a big filesize, perhaps with many doodads, destructibles, units, triggers and many more. Even imports, of course.
Ahhh, i erased a imported sound and its still lagging. It can't be something ive added in the past because its never lagged until i added those triggers.
Ahhh, i erased a imported sound and its still lagging. It can't be something ive added in the past because its never lagged until i added those triggers.
Do you have a lots of actions being done in Map initialization trigger? If so, it's a good thing that starting an cinematic once the game starts to help stop the game, allowing triggers to be executed faster (I think).
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...