Double Attack Ability?

kelogsloops

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Okay I want to make an ability like this.

Gives a chance to fire an extra shot at an enemy target. |n|n|cffffcc00Level 1|r -13% chance to fire an extra shot which deals 60% damage.
|n|cffffcc00Level 2|r - 15% chance to fire an extra shot which deals 70% damage.
|n|cffffcc00Level 3|r - 17% chance to fire an extra shot which deals 80% damage.
|n|cffffcc00Level 4|r - 19% chance to fire an extra shot which deals 90% damage.

The thing is, I can't think of a way to make it deal the DAMAGE of the unit, plus the percentage thingo :< This is my trigger so far.

Double Strafe
Events
Unit - A unit Is attacked
Conditions
(Random integer number between 1 and 100) Less than or equal to 13
(Level of Double Strafe for (Attacking unit)) Equal to 1
(Unit-type of (Attacking unit)) Equal to Centaur Raider
Actions
Set Temp_loc = (Position of (Attacking unit))
Set Attacker = (Attacking unit)
Set Target = (Attacked unit)
Trigger - Add to (This trigger) the event (Unit - Target Takes damage)
Set Value = (Damage taken)
Unit - Create 1 Centaur Raider Dummy for (Owner of (Attacked unit)) at Temp_loc facing Default building facing degrees
Unit - Turn collision for (Last created unit) Off
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 70.00% transparency
Unit - Order (Last created unit) to Attack (Attacked unit)
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Cause Attacker to damage (Attacked unit), dealing (Value x 0.60) damage of attack type Hero and damage type Normal
Custom script: call RemoveLocation(udg_Temp_loc)
Custom script: call RemoveUnit(udg_Attacker)
It doesn't work T_T.

Please, urgent help! ANYBODY!!! AAHH
 
> Trigger - Add to (This trigger) the event (Unit - Target Takes damage)

This might just add the same unit event several times...
It should definitely not add it to itself either.

> Set Value = (Damage taken)

Use that on some other trigger instead, that gets all those damage events.
 
how do you determine the % damage?u used (value x 0.60)..that 0.60 means 60% isit?
 
burt hows it meant to get the damage taken value if i dont set it in THAT trigger? :<

and and yeah x0.60 its 60% of the damage taken.
 
i think it would work if you make an orb affect with critical strike as the ability inside the orb effect, the orb having the % to cast and the crit being a 100% chance to deal the damage
 
use orb of slow(item) ability and in it set the slow to searing arrows with no damage and your projectile art, then set in the orb of slow ability the chances.
 
But its not a seperate attack is it D: its still one attack cause of the crit.
 
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