face Angle (Instantly) or don't turn at all ?

Grags_1977

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My map has a block in it which the hero pushes about. When the Unit(Block) is issued an order targeting a Point it turns around to face where it is going, which looks really silly. (please see the attached map as an example)

Things i've played about with
Object Editor - Movement - Turn Rate

Trigger:
  • Unit - Make Block face 90.00 over 0.00 seconds
Still Turns :(

Trigger:
  • Unit - Move Block instantly to TempPoint[1], facing 90.00 degrees
Still Turns :(



As allways any help will be greatly appreciated.
 
you could make an invisible dummy unit who do all the walking and then you just move the block to its position with a periodic trigger.
 
no way.

expect modded models with one big head bone, to setting lookat.
 
A unit can't face an angle instantly unless it has 0 movement speed (like a tower). The only other alternative would be replacing the unit with a new unit facing that angle, but I doubt that's a worthwhile compromise.
 
A unit can't face an angle instantly unless it has 0 movement speed (like a tower). The only other alternative would be replacing the unit with a new unit facing that angle, but I doubt that's a worthwhile compromise.

Replacing the unit worked amazingly well. Thanks a lot +Rep :thup:
 
> Replacing the unit worked amazingly well. Thanks a lot +Rep
Any variables that were set to the unit you just replaced will no longer 'work'.
 
> Replacing the unit worked amazingly well. Thanks a lot +Rep
Any variables that were set to the unit you just replaced will no longer 'work'.

Then it's a good job no triggers in my map refer to specific units. Only Units of Type.


EDIT: And even if they did...

Trigger:
  • Set TempPoint[15] = (Position of Block)
    • Unit - Remove Block from the game
    • Unit - Create 1 Block for Neutral Passive at TempPoint[15] facing 90.00 degrees
    • Set Block = (Last created unit)
    • Custom script: call RemoveLocation( udg_TempPoint[15] )


Problem solved ;)
 
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