fatal error

Stryke

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Reaction score
6
Code:
Turn List
    Events
    Conditions
    Actions
        -------- Mafia 1 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[1] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 1
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Mafia_1))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Mafia 1 w...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Mafia_1 to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Mafia_1 to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)
        -------- Mafia 2 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[2] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 2
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Mafia_2))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Mafia 2 w...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Mafia_2 to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Mafia_2 to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)
        -------- Mafia 3 --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[3] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 3
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Mafia_3))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Mafia 3 w...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Mafia_3 to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Mafia_3 to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
        -------- Bodyguard --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[4] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 4
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Bodyguard))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Bodyguard...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Bodyguard to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Bodyguard to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)
        -------- Doctor --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[5] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 5
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Doctor))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Doctor wa...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Doctor to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Doctor to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)
        -------- Agent --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[6] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 6
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Agent))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Agent wak...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Agent to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Agent to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)
        -------- Sheriff --------
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (player_TurnList[7] slot status) Equal to Is playing
                player_TurnList[1] Not equal to Neutral Passive
                player_CurrentTurn Equal to 7
            Then - Actions
                Set TempUnitGroup = (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to player_Sheriff))
                Unit Group - Pick every unit in TempUnitGroup and do (Actions)
                    Loop - Actions
                        Unit - Unpause (Picked unit)
                Custom script:   call DestroyGroup(udg_TempUnitGroup)
                Game - Display to (All players) the text: |cffffcc00Sheriff w...
                Set TempPoint = (Center of regionSpawn <gen>)
                Camera - Pan camera for player_Sheriff to TempPoint over 0.00 seconds
                Custom script:   call RemoveLocation(udg_TempPoint)
                Camera - Lock camera target for player_Sheriff to Dog 0023 <gen>, offset by (0.00, 0.00) using Default rotation
            Else - Actions
                Set player_CurrentTurn = (player_CurrentTurn + 1)
                Trigger - Run Turn List <gen> (ignoring conditions)

Anyone know why this trigger is giving me a fatal error? :( TY

Actually the game just closes without a error..
 
This is the reason I think. The trigger is run infinite times. Endless loop. So it hangs. Remove all these and see whether it hangs or not (though I'm quite sure this is definately the problem).

Code:
Trigger - Run Turn List <gen> (ignoring conditions)
 
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