Spellpack Free_Killings SpellPack

free_killing

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Free_Killings SpellPack 1.8

Hey, im not good at making spell, but maybe some of you could use some of em..
Now ill post one of the abilities..
Ability - Fireball (click spoiler)
Fireball
GUI/JASS: GUI
MUI: I think so
Lagless: Yes
Leakless: As far as I know
Description:Hurls a fiery ball at every nearby enemy units, that causes fire damage and an additional damage every seconds, and also stuns!

Requires the buff Fire Mastery

Damage: [100 x level of Fireball + 100] damage
stun: 2 seconds
DPS: [50 + 5 x level of Fireball] damage
DPS Duration: [4 + level of Fireball] seconds
Range: 650

Trigger:
  • Fireball
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • ((Ability being cast) Equal to [F]ireball (Blood Mage)L3) and (((Triggering unit) has buff Fire Mastery ) Equal to True)
    • Actions
      • -------- Range --------
      • Set Range = 650.00
      • -------- Animation to Play (Default "Attack - 1") --------
      • Set Animation = Attack - 1
      • -------- MaxTargets Y x level of spell (defalt 2 x level of spell) --------
      • Set Y = 2
      • -------- I will do the rest, dont edit anymore <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> (to edit damage, dps, stun, dps duration, and so on, go to object editor) --------
      • Set Caster = (Triggering unit)
      • Set CasterOwner = (Owner of Caster)
      • Set CasterPos = (Position of Caster)
      • Set UnitsInRange = (Units within Range of CasterPos matching (((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of CasterOwner) Equal to True)) and (((Matching unit) has buff Invulnerable) Equal to False)))
      • Set MaxTargets = (Y x (Level of [F]ireball (Blood Mage)L3 for Caster))
      • Set UnitsInRange2 = (Random MaxTargets units from UnitsInRange)
      • Unit Group - Pick every unit in UnitsInRange2 and do (Actions)
        • Loop - Actions
          • Set AttackMe = (Picked unit)
          • -------- Stun &amp; Damage --------
          • Set CasterPos = (Position of (Casting unit))
          • Unit - Create 1 Dummy 01.0 for CasterOwner at CasterPos facing Default building facing degrees
          • Set StunNDmger = (Last created unit)
          • Unit - Add Fireball Dummy (Blood Mage)L3 to StunNDmger
          • Unit - Set level of Fireball Dummy (Blood Mage)L3 for (Last created unit) to (Level of [F]ireball (Blood Mage)L3 for Caster)
          • Unit - Order StunNDmger to Neutral - Firebolt AttackMe
          • Unit - Add a 2.00 second Water Elemental expiration timer to StunNDmger
          • Custom script: call RemoveLocation(udg_CasterPos)
          • -------- Damage Over Time --------
          • Set CasterPos = (Position of (Casting unit))
          • Unit - Create 1 Dummy 00.5 for CasterOwner at CasterPos facing Default building facing degrees
          • Set DoTer = (Last created unit)
          • Unit - Add Fireball - Damage Over Time Dummy (Blood Mage)L3 to DoTer
          • Unit - Set level of Fireball - Damage Over Time Dummy (Blood Mage)L3 for (Last created unit) to (Level of [F]ireball (Blood Mage)L3 for Caster)
          • Unit - Order DoTer to Night Elf Warden - Shadow Strike AttackMe
          • Unit - Add a 2.00 second Water Elemental expiration timer to DoTer
          • Custom script: call RemoveLocation(udg_CasterPos)
      • Custom script: call DestroyGroup(udg_UnitsInRange)
      • Custom script: call DestroyGroup(udg_UnitsInRange2)
      • Custom script: call RemoveLocation(udg_CasterPos)
Changelog:
1.8: added 43 new monsters for Blue(28->71) --- back in 1.6 where i made better tooltips, i forgot fire mastery, fixed now --- Bosses also have Frost Nova now --- Bosses have lower stats (str: 9000->6000)(agi: 6000->4000)(int: 3000->2000) --- Units owned by blue has been reduced(80->40) --- also made tooltips even better --- fireball had 6 levels, but only the 3 first worked, now all 6 works
1.7: Added Preloading
1.6: Removed unused variables --- Far seer & Blood Mage attacks MUCH slower now --- bosses has less health --- better tooltips --- units have 3 times more health --- spiders dies after 10 seconds, and cant make spiderlings --- fixed a leak on Spider Minions
1.5: fixed multiboard --- well, the tooltips had a few errors.. so they said wrong values, they works fine now
1.4: Frost Bolt had a highlighed F, but B was the hotkey.. has been changed now
1.3: Made everything MUCH MORE 'option-change-able' --- much better description, levelable and MaxTargets actually works now..
1.2: Made fireball even more 'option-change-able'
1.1: More options to edit --- changed casting unit to triggering unit..
1.0: Uploaded at TheHelper --- 3 heroes, with 5 abilities each
 

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  • Free_Killings SpellPack v1.8.w3x
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Does the spell feature leveling, and etc.?
 
1. replace casting units with triggering unit
2. make more options changeable ( radius, maximum number of targets, etc.)
 
okay.. :)
Why replace casting unit with trigger unit,, it casts a spell, so it must be casting unit?
 
Nope, triggering unit is better, it can be used for att unit events (Though sometimes you might be unsure of which unit it refers to) AND IT CAN BE USED WITH WAITS, so much easier to be MUI ;)

1.1: More options to edit.. changed casting unit to triggering unit..

Might wanna change the code in the post too, so we can see the changes ;)
 
Yeah, but change the code there too, copy paste the new code ;)
 
Also add levelable capabilities, that seems to be a good feature on most spells, while some spells don't require leveling.
 
Also add levelable capabilities, that seems to be a good feature on most spells, while some spells don't require leveling.

ehmm, levelable capabilties? :)
Please explain abit more, im from denmark, and only 13 years, so i havent got many english lessons yet ;)

Edit; But i wont upload next version, before i fix a big bug, i cant find map in maplist
 
He means make it have levels 1,2,3 and so on not just one level :thup:
do u understand now :D
 
Three is usualy a good number
U can do what u want in the levels aslong as it is beter the next level
 
NOOOOOOOOOOOOOOO:eek:
gets beter :mad:
+100 damage :D
 
NOOOOOOOOOOOOOOO:eek:
gets beter :mad:
+100 damage :D

so, something similar to this:
Throws a magical shard of ice at every nearby enemy unit, dealing Heavy damage and stunning the target, and slows...
dmg: 250 x level of FB
slow: [15 x level of FB]% for [3 x level of FB] seconds
aoe: 200 x level of FB
Max Targets: 3 x level of FB
Stun: 0.75 x level of FB
 
Yes like that :D but not every thing :p then it gets overpowerd :(
 
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