Chocobo
White-Flower
- Reaction score
- 409
What is a regular ability?
A "normal" ability (non-custom).
What is a regular ability?
Grammer error:
This tutorial will teach you how to fix all this, and help to make your map run even more smoothly.
should be either:
This tutorial will teach you how to fix all this, and help to make your map run more smoothly.
or
This tutorial will teach you how to fix all this, and help to make your map even more smooth.
Just thought I'd point that out
cool tut i just have one question when u say premake a unit with the same ability as a hero you have or w/e is that canceling like the 1st time i use my heros ablity it will lag but after that its fine. does that take that effect away where the 1st time is lagless?
The other players lag may also be because of how large your map is. If your map is Epic, or Large sized, you may want to add a loading time at the beginning of the map, just so players can handle the heavy strain on their computer.
Exactly how do I add loading time at the beginning of the map?
Grammer error:
This tutorial will teach you how to fix all this, and help to make your map run even more smoothly.
should be either:
This tutorial will teach you how to fix all this, and help to make your map run more smoothly.
or
This tutorial will teach you how to fix all this, and help to make your map even more smooth.
Just thought I'd point that out
[B]Events[/B]
Time - Every 1.00 seconds of game time
[B]Condions[/B]
[B]Actions[/B]
Set ForEachInt = 0
For Each (Integer A) from 1 to 12, do (Actions)
Set ForEachInt = (ForEachInt + 1)
Set Remember5[ForEachInt] = Remember4[ForEachInt]
Set Remember4[ForEachInt] = Remember3[ForEachInt]
Set Remember3[ForEachInt] = Remember2[ForEachInt]
Set Remember2[ForEachInt] = Remember1[ForEachInt]
Unit Group - Pick every unit in ([b][color=red]Units owned by (Player(ForEachInt)) matching (((Matching unit) is A Hero) Equal to True)[/color][/b]) and do (Actions)
Loop - Actions
Set Remember1[ForEachInt] = (Position of (Picked unit))
[B]Events[/B]
Time - Every 1.00 seconds of game time
[B]Condions[/B]
[B]Actions[/B]
Set ForEachInt = 0
For Each (Integer A) from 1 to 12, do (Actions)
Set ForEachInt = (ForEachInt + 1)
Set Remember5[ForEachInt] = Remember4[ForEachInt]
Set Remember4[ForEachInt] = Remember3[ForEachInt]
Set Remember3[ForEachInt] = Remember2[ForEachInt]
Set Remember2[ForEachInt] = Remember1[ForEachInt]
[color=blue][b]Set Temp_UnitGroup = (Units owned by (Player(ForEachInt)) matching (((Matching unit) is A Hero) Equal to True))[/b][/color]
Unit Group - Pick every unit in [color=blue][b]Temp_UnitGroup[/b][/color] and do (Actions)
Loop - Actions
Set Remember1[ForEachInt] = (Position of (Picked unit))
[color=blue][b]Custom script: call DestroyGroup(udg_Temp_UnitGroup)[/b][/color]