1. Collision size cannot be set to 0.00, units will still not be able to move through each other even if you try to do so.
2. to make units able to move through units you simply have to add the "ghost" ability to them, either "ghost (visible)" or the other one.
3. this does not work for buildings, units collision with buildings is determined by the buildings pathing map. as long as a building has a unpassable pathing map units will not be able to move through it.
however there are certain pathing maps which are passable by units, the circle of power is one example which uses a passable pathing map.
Hi folks!
Thanks for this fast answer. Unfortunately, this is for a StarCraft map, I am making the terran supply depot.
djb4cc1o94 : yes. I mean the unit can walk ON the depot when it is underground.
WolfieeifloW : this solution didn't work.
Accname :
1. You are true.
2. I've tried it, this doesn't work.
3. I will try with the circle of power, thanks for this solution, I didn't think of it!
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.