Grrr!Why this stuff isn't working?

Juliano

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I dowloaded the map of Ryoko, that he explains how to make creeps respawn in original positions you placed in editor....


BUT IT NOT WORKIN!!

Am I cursed?Why all JASS stuff din't work for me? :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:


Help me guys, I copied all the Variables needed but this holy s*it isn't working!
<Bangs his head on the keyboard>

Theres the Jass code
Code:
function Trig_Revive_Creeps_Actions takes nothing returns nothing
    local integer CUSTOM
    set CUSTOM = GetUnitUserData(GetDyingUnit())
    call TriggerSleepAction( 125.00 )
    call CreateNUnitsAtLoc( 1, udg_Creep_Type[CUSTOM], Player(PLAYER_NEUTRAL_AGGRESSIVE), udg_Creep_Position[CUSTOM], bj_UNIT_FACING )
    call SetUnitUserData( GetLastCreatedUnit(), CUSTOM )
endfunction

//===========================================================================
function InitTrig_Revive_Creeps takes nothing returns nothing
    set gg_trg_Revive_Creeps = CreateTrigger(  )
    call TriggerRegisterPlayerUnitEventSimple( gg_trg_Revive_Creeps, Player(PLAYER_NEUTRAL_AGGRESSIVE), EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddAction( gg_trg_Revive_Creeps, function Trig_Revive_Creeps_Actions )
endfunction

Theres something in line 40 :
Code:
function Trig_Revive_Creeps_Actions takes nothing returns nothing

In the line 46 :
Code:
function Trig_Revive_Creeps_Actions takes nothing returns nothing

In the 47 :
Code:
function Trig_Revive_Creeps_Actions takes nothing returns nothing

And in the 48 :mad: :mad: :mad: :
Code:
function Trig_Revive_Creeps_Actions takes nothing returns nothing

Arrrrgh!!Why is this happening?
I'm really needing this!
If can someone help plz...I'm a noob in jass and jass is a big S*IT!


Goobye, plz help, quickly!Thanks!

<Shots Himself>
 
Edit: I cant see anything wrong with it. Is the name of the trigger the same as in the JASS code?
Exactly what did you do with the template?
 
Try this

Try this. I'm not sure if every "Get...." function is correct but.

Code:
function Revive_C takes nothing returns nothing
    return GetOwningPlayer(GetTriggerUnit()) == 4//The player with the creeps
endfunction

function Revive_A takes nothing returns nothing
    local location DeathLoc = GetUnitLoc(GetTriggerUnit())
    call TriggerSleepAction(125.00) // put amount of seconds as parameter in "TriggerSleepAction" function
    call CreateUnitAtLoc(4, GetUnitTypeId(GetTriggerUnit()), DeathLoc, 0)
    set DeathLoc = null
endfunction

function InitTrig_Revive takes nothing returns nothing
    local t = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH)
    call TriggerAddCondition(t, Condition(function Revive_C))
    call TriggerAddAction(t, function Revive_A)
endfunction

You really don't need the local DeathLoc variable but meh... Make sure that the JASS trigger (IN WE) is called Revive.
 
local t = CreateTrigger()
and why a local? its usually a bad idea...
 
Yeah, I dunno if I like that solution.... :-/

Juliano, if you wanna post the map, it's easier to fix bugs if we have the whole thing to look at, ya know?
 
Wha?I don't understand what trigger must be called Revive?

Well there's is my map, is easier to see whats happening, please don't do changes to the units or something, only to the JASS code in trigger editors ok?

Thanks, dowload it there:
EDIT: Look what happened!!!!

Exceeds your quota by 185.2 KB

arrrrgh!!!

What I do now?
 
Find a free upload site? :-/ Email it to me, [email protected], and I can put it up for download.
 
Juliano said:
Wha?I don't understand what trigger must be called Revive?

Well there's is my map, is easier to see whats happening, please don't do changes to the units or something, only to the JASS code in trigger editors ok?

Thanks, dowload it there:
EDIT: Look what happened!!!!

Exceeds your quota by 185.2 KB

arrrrgh!!!

What I do now?

meh... by that I meant that the trigger module (basically, the trigger).
K, what this means,
you create a new trigger.
You can change its name. right? change that to "Revive". (Make sure the "r" is capitalized.)

But then, other people say there is a better solution so... meh.
 
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