(GUI-Trigger) Combining -Skip Intro with Game text, :(

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use cinematic -letter box ,with fadding time 2 sec.this should solve youre problem if i understood well what u want.
 
not really, but nevermind.

I just don't add -skip, didn't plan to add it first anyways
the intro is only 1minute, if people ceant wait 1 minute then .. wth ;D
 
Well, I'd suggest you change the first and last trigger to something like this:
Trigger:
  • Intro Init
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ShowIntro[(Integer A)] Equal to True
            • Then - Actions
              • Game - Display to (Player group((Player((Integer A))))) the text: Text Here !
            • Else - Actions
      • Wait 10.00 seconds
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ShowIntro[(Integer A)] Equal to True
            • Then - Actions
              • Game - Display to (Player group((Player((Integer A))))) the text: Text Here !
            • Else - Actions
      • Wait 10.00 seconds
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ShowIntro[(Integer A)] Equal to True
            • Then - Actions
              • Game - Display to (Player group((Player((Integer A))))) the text: Text Here !
            • Else - Actions
      • Wait 5.00 seconds
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ShowIntro[(Integer A)] Equal to True
            • Then - Actions
              • Game - Display to (Player group((Player((Integer A))))) the text: Text Here !
            • Else - Actions
      • Wait 5.00 seconds
      • Trigger - Run No trigger (checking conditions)


Trigger:
  • Stop intro
    • Events
      • Player - Player 1 (Red) types a chat message containing -skipintro as An exact match
      • Player - Player 2 (Blue) types a chat message containing -skipintro as An exact match
      • Player - Player 3 (Teal) types a chat message containing -skipintro as An exact match
      • Player - Player 4 (Purple) types a chat message containing -skipintro as An exact match
      • Player - Player 5 (Yellow) types a chat message containing -skipintro as An exact match
      • Player - Player 6 (Orange) types a chat message containing -skipintro as An exact match
      • Player - Player 7 (Green) types a chat message containing -skipintro as An exact match
      • Player - Player 8 (Pink) types a chat message containing -skipintro as An exact match
      • Player - Player 9 (Gray) types a chat message containing -skipintro as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing -skipintro as An exact match
      • Player - Player 11 (Dark Green) types a chat message containing -skipintro as An exact match
      • Player - Player 12 (Brown) types a chat message containing -skipintro as An exact match
    • Conditions
    • Actions
      • Set ShowIntro[(Player number of (Triggering player))] = False
      • Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
      • Custom script: call ClearTextMessages()
      • Custom script: endif
      • -------- Rest of the actions under here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> --------


And then, in this player group loop:
Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
    • Camera - Lock camera target for (Picked player) to Lone Human 0013 &lt;gen&gt;, offset by (0.00, 0.00) using Default rotation


You should add this if:
Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • ShowIntro[(Player number of (Picked player))] Equal to True
    • Then - Actions
    • Else - Actions


:D

Something like that should work :S
 
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