Help please!

leothepeo

New Member
Reaction score
0
Im working on a spell called bowsers castle. When bowser uses "bowser castle" him and the targeted hero are suppose to transport to a seculded part of the map. I have the spell half working, so far the spell teleports bowser but leaves the targeted hero in place and is not teleported.

This is my code-

Code:
Bowsers Castle
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Bowser's Castle
    Actions
        Set BowsersCastle = (Units of type Bowser Statue)
        Unit Group - Pick every unit in BowsersCastle and do (Unit - Change ownership of (Picked unit) to (Owner of (Triggering unit)) and Change color)



Code:
Bowsers Castle 2
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Bowser's Castle
    Actions
        Wait 0.10 game-time seconds
        Unit - Move (Targeted unit) instantly to (Center of BowsersCastle <gen>)
        Unit - Move (Triggering unit) instantly to (Center of BowsersCastle <gen>)
        Wait 5.00 game-time seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Owner of (Triggering unit)) is an enemy of Player 7 (Green)) Equal to True
            Then - Actions
                Unit - Move (Targeted unit) instantly to (Center of HeroCreationScourge <gen>)
                Unit - Move (Triggering unit) instantly to (Center of HeroCreationSentinel <gen>)
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Owner of (Triggering unit)) is an enemy of Player 1 (Red)) Equal to True
            Then - Actions
                Unit - Move (Targeted unit) instantly to (Center of HeroCreationSentinel <gen>)
                Unit - Move (Triggering unit) instantly to (Center of HeroCreationScourge <gen>)
            Else - Actions
                Do nothing


Thanks for taking a look!:)
 
It's because of the 0.10 second wait before the move action starts. "Targeted unit" doesn't carry over a wait, it simply refers to no unit after the waiting action. Can't you just give the spell a 0.10 second casting time to eliminate the wait? And also, set Targeted unit to a unit variable and refer that instead. It will stop the bugging.
 
if its only because targeted doesn't carry over waits use a variable?
edit: sry missed last part of his
 
Remove the wait, and change Triggering Unit, to Casting Unit.
EDIT: Change the event of the second trigger to Starts the effects of an ability. Because then you can have the cooldown without the wait. Always use that for most triggered spells. Sometimed its useful however, but in this case its not.
 
The caster already moves there its the target being casted on that does not move. And variable did not help. :(
 
I will try the Starts the effects of an ability but i dont think it will help :(

Fixed thanks for the help.
 
Its because remeber what everyone said. Targeted Unit doesn't wait over, so remove not just wait 0.10 also remove the Wait 5.00 If you hadn't.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top