zero9x
Active Member
- Reaction score
- 1
I want to make a ability like this:
When unit damaged a enemy, he has 17% chance to slow 50% around attacked unit.
But if i make the trigger like "A unit is attacked", the players will Attack and press Stop, so its like a bug.
Can u guys help me to make that ability, i really need it like a example-ability.
Here is my spell, but it isnt work:
When unit damaged a enemy, he has 17% chance to slow 50% around attacked unit.
But if i make the trigger like "A unit is attacked", the players will Attack and press Stop, so its like a bug.
Can u guys help me to make that ability, i really need it like a example-ability.
Here is my spell, but it isnt work:
Trigger:
- Trigger 1:
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- Actions
- Trigger - Add to Trigger 2 <gen> the event (Unit - (Entering unit) Takes damage)
- Events
Trigger:
- Trigger 2:
- Events
- Conditions
- (Level of Pursuit of Justice for (Damage source)) Greater than (>) 0
- (Random percentage) Less than or equal to (<=) (((Real((Level of Pursuit of Justice for (Damage source)))) x 0.00) + 17.00)
- Actions
- Set AALoc1 = (Position of (Damage source))
- Unit - Create 1 Craggy Exterior Dummy for (Owner of (Damage source)) at AALoc1 facing Default building facing (270.0) degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Pursuit of Justice Slow to (Last created unit)
- Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
- Custom script: call RemoveLocation(udg_AALoc1)