D
danhel
Guest
Bump
Malto1 said:> Somehow, the spirits dont disappear
Lol. Somehow. I don't read any "Unit - Remove (Entering unit)" in this trigger so how could it remove it ?
You didn't ask me to remove the spirit do I didn't.
Just add "Unit - Remove (Entering unit)" in the second trigger.
Also, remove "Trigger - Turn on wtf2 <gen>" in the first trigger and "Trigger - Turn off (This trigger)" in the second trigger.
Try this out.