Hero Revival System Ain't Workin'

Sim

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> Somehow, the spirits dont disappear

Lol. Somehow. I don't read any "Unit - Remove (Entering unit)" in this trigger so how could it remove it ?

You didn't ask me to remove the spirit do I didn't. :p

Just add "Unit - Remove (Entering unit)" in the second trigger.

Also, remove "Trigger - Turn on wtf2 <gen>" in the first trigger and "Trigger - Turn off (This trigger)" in the second trigger.

Try this out.
 
D

danhel

Guest
Malto1 said:
> Somehow, the spirits dont disappear

Lol. Somehow. I don't read any "Unit - Remove (Entering unit)" in this trigger so how could it remove it ?

You didn't ask me to remove the spirit do I didn't. :p

Just add "Unit - Remove (Entering unit)" in the second trigger.

Also, remove "Trigger - Turn on wtf2 <gen>" in the first trigger and "Trigger - Turn off (This trigger)" in the second trigger.

Try this out.


Dont look me stupid please they are done already, long ago, i just didnt feel to post my triggers on every puny changes,

Just tell me which one trigger should be multiplied?
 

Sim

Forum Administrator
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They can't be multiplied for the moment unless you change those arrays everywhere.

Mapping is about testing, do what I told you in my last post (removing the trigger - turn off things) and test it. Also, which size is your unit array "Dead_Mortal_Hero" ?

Which one to copy ? well the first one. How ? Sry I work only with arrays it's too long to handle every player and create 1 trigger for every player.

Although it seems simple... What you could do is remove the arrays and then change the event to : A unit owned by player dies.

then change the "Create spirit" action and give it to the player.

For the revive part.... well I don't know.
 
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