M
MrJoeS
Guest
For a bit of one special function in my map, I'd like to be able to have a player own units that he cannot see, or control. Can the -visibility actions do this by creating a fog of war area, or would the unit "see" itself?
It is important that whatever kills these hidden units get be credited to a certain player, but that the player not know that they exist. Telltale things like supply and food won't be a problem because the hidden units won't need to have a food requirement.
I think with simple triggers I can see my way clear to working out this part of my map, as long as I can hide these auxiliary units from the player.
It is important that whatever kills these hidden units get be credited to a certain player, but that the player not know that they exist. Telltale things like supply and food won't be a problem because the hidden units won't need to have a food requirement.
I think with simple triggers I can see my way clear to working out this part of my map, as long as I can hide these auxiliary units from the player.