I asked in Blizzards thread about things you want in the map editor for a function Hide Unit for Player. I was informed that it was possible using:
if GetLocalPlayer() == (player for whom to hide) then
unit - hide unit
But will that work without causing desyncs, etc.
if GetLocalPlayer() == (player for whom to hide) then
unit - hide unit
But will that work without causing desyncs, etc.