How do you save data from one map to another?

Incarnatos

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I've searched the site, but havent been able to find anything, so I think I'm overlooking something really obvious.

I'm making an RPG, and am trying to figure out how to save data from one map to another, I've followed the game cache faq, but it doesn't work.

When the first map (temple.w3x) Loads up, you get the following box (Triggers attached)

choicesi.jpg


These all work fine, but the problem is, I can't figure out how to make them load the same hero for each map in the series, so far I've got:
triggerissue.jpg


So I go through the first map, everything goes fine, complete it, load the second, nothing happens, no matter how long you wait.

What am I doing wrong?
 
Upload the maps, I'll look at it.

You did make sure that you have the same units in both of them right?
 
Upload the maps, I'll look at it.

You did make sure that you have the same units in both of them right?

I modified the trigger code slightly, but now all it does is disconnects me when I load the second map (I get a waiting for host...) message then I disconnect

Maps attached..I think
 

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  • Temple.w3x
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  • CavernofEvil.w3x
    23.1 KB · Views: 175
I'll look at it a little bit later tonight.
 
Firstly, you are doing your testings locally, right? Meaning not logging on to battle.net, keeping it in singleplayer.
Secondly, you must reassign your gamecache again. Lets say this is a trigger from map A:
Trigger:
  • Test A
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game Cache - Create a game cache from MapName.w3v
      • Set GC = (Last created game cache)
It simply inits the game cache. Now lets change map:
Trigger:
  • Test A End
    • Events
      • *Some Event*
    • Conditions
    • Actions
      • Game Cache - Save GC
      • -------- I can't remember if the above is necessary. --------
      • Game - Save game as SaveFile.w3z and change level to Maps\B.w3x (Skip scores)
In map B we also have to initialize the gamecache, so this is a trigger from map B:
Trigger:
  • Test B
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game Cache - Create a game cache from MapName.w3v
      • Set GC = (Last created game cache)
Make sure that the gamecache your initalizing in map B has the same name as the one you initialized in map A.
 
Firstly, you are doing your testings locally, right? Meaning not logging on to battle.net, keeping it in singleplayer.
Secondly, you must reassign your gamecache again. Lets say this is a trigger from map A:
Trigger:
  • Test A
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game Cache - Create a game cache from MapName.w3v
      • Set GC = (Last created game cache)
It simply inits the game cache. Now lets change map:
Trigger:
  • Test A End
    • Events
      • *Some Event*
    • Conditions
    • Actions
      • Game Cache - Save GC
      • -------- I can't remember if the above is necessary. --------
      • Game - Save game as SaveFile.w3z and change level to Maps\B.w3x (Skip scores)
In map B we also have to initialize the gamecache, so this is a trigger from map B:
Trigger:
  • Test B
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game Cache - Create a game cache from MapName.w3v
      • Set GC = (Last created game cache)
Make sure that the gamecache your initalizing in map B has the same name as the one you initialized in map A.

I'm doing it in singleplayer, yeah, and changing that (Adding the cache to the second map) hasn't changed anything, the second map loads, and I get disconnected
 
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