[B]AgilityStrike[/B]
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Agility Strike
Actions
Set Agility = (Agility of (Casting unit) (Include bonuses))
Set Convert = (Real(Agility))
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Convert x 2.00) damage of attack type Spells and damage type Normal
use arithmitic in the (Convert x 2.00)