However how to make a quest has completed?, i'am not understand. Example i'm create a quest to kill a banehallow, then after players kill banehallow, there are a mark quest has been completed in quest dialog, and can you help me again about this, thank you?
first.
Create a quest type variable. In the trigger editor go > CTRL+B (or the big yellow X) > then CTRL+N (or the green +x sign). > Write whatever name you like, as you see below I called my variable for quest_variable. > Variable type set to Quest. > Press OK. and OK again.
Create a new action called set variable. (Just use the search for text function). > Click on the red text Variable, and find your variable. Press OK.
> Got to value on the right for the variable > Go to function and Last Created Quest. Press OK. and OK again.
Now your trigger would look something like this right?
Trigger:
Quest
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Your Title with the description Your Description, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set quest_variable = (Last created quest)
second.
Create a new condition. Click on Boolean Comparison and scroll down to unit-type comparison.
Trigger:
Quest Complete
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to BaneHallow
Actions
Quest - Mark quest_variable as Completed
The other things is a piece of cake. Don't know how much knowledge you have in GUI triggering so...
If you need more advanced quest, search for quest tutorials in this forum. It will explain everything you need to know about quests .
Found one.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.