Events
Unit - A unit Learns a skill
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Offensive Magic Spell (Wizard) for (Triggering unit)) Equal to (Integer A)
Then - Actions
Unit - Set level of Chain Lightning for (Triggering unit) to (Integer A)
Unit - Set level of Lightning Ball for (Triggering unit) to (Integer A)
Unit - Set level of Lord of Vermilion for (Triggering unit) to (Integer A)
Unit - Set level of Impale for (Triggering unit) to (Integer A)
Unit - Set level of Ice Shard for (Triggering unit) to (Integer A)
Unit - Set level of Frost Wave for (Triggering unit) to (Integer A)
Unit - Set level of Ice Impact for (Triggering unit) to (Integer A)
Unit - Set level of Avalanche for (Triggering unit) to (Integer A)
Unit - Set level of Breath Of Fire for (Triggering unit) to (Integer A)
Unit - Set level of Fire Prison for (Triggering unit) to (Integer A)
Unit - Set level of Fire Strike for (Triggering unit) to (Integer A)
Else - Actions