How to refer to a dead unit being animated?

W.A

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Hi,

i´m trying to refer to the units that are being animated with Animate Dead by using Unit (target of ability being cast), which normally works fine, but in this case it refers to the caster for some reason (same result as (Casting unit)).
Can someone please tell me how to refer to the dead that are being animated?

Thank you
 
Summoned Unit should work in response to A unit Summons a unit events.
 
Thanks for the reply, but i tried summoned unit. Apparently animated dead aren´t summoned units... anyway, i used variables to mark the dead i wanted, and went from there. It wasn´t exactly what i was looking for, but seems to work.
 
The easiest way I can think to do it would be to either detect them by buff or to skip animate dead altogether. For the first one there is a unit has buff comparison you can make and select all units owned by owner of triggering unit with buff animate dead. If that buff is being used constantly by other effects you could create a custom animate dead effect so you could find it easier. The other option I see would be to replace animate dead with triggered skill that does the same thing. Selects the dead units removes them and then spawns a new unit of the same type with all the necessary baggage. Then you could point to last created unit. The second way is more work but I think less likely to miss.
 
Are you using the right event?

Trigger:
  • Animate Dead
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
    • Actions
      • Unit - Replace (Summoned unit) with a Footman using The old unit's relative life and mana

Default Animate Dead summons 6 Footmen this way.
 
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