Ouguiya
New Member
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[solved] How to remove the "acid bomb" spell from a unit?
Hello everyone!
The reason I am writing today is a small, but for me, unsolvable problem:
For one specific spell, I used the "acid bomb"-spell as a template. It's use is to inflict damage over time.
Originally, it was planned that this spell inflicts damage endlessly, unless the casting unit is killed, in which case the spell dissolves.
The reason I used Acid bomb is because, besides adding damage (and, optionally, reduce armor), it doesn't do anything, and it can be set to last very very long.
What I wanted to do was to make a trigger, that when a unit casts this, that a trigger is activated, and that when the unit is killed, the spell stops again. (If the unit is left alive, this spell will inflict damage until the acid-bombed unit will take damage until it dies, or is healed)
I looked around, but there doesn't seem to be any buff which I can simply remove which would do the trick. Also, "Remove ability" in the trigger section only removes the ability from the casting unit, but, as far as I know, not the "buff", which keeps the damage alive.
I hope any of you have an idea here.
Thanks in advance!
Yours,
Ouguiya
Hello everyone!
The reason I am writing today is a small, but for me, unsolvable problem:
For one specific spell, I used the "acid bomb"-spell as a template. It's use is to inflict damage over time.
Originally, it was planned that this spell inflicts damage endlessly, unless the casting unit is killed, in which case the spell dissolves.
The reason I used Acid bomb is because, besides adding damage (and, optionally, reduce armor), it doesn't do anything, and it can be set to last very very long.
What I wanted to do was to make a trigger, that when a unit casts this, that a trigger is activated, and that when the unit is killed, the spell stops again. (If the unit is left alive, this spell will inflict damage until the acid-bombed unit will take damage until it dies, or is healed)
I looked around, but there doesn't seem to be any buff which I can simply remove which would do the trick. Also, "Remove ability" in the trigger section only removes the ability from the casting unit, but, as far as I know, not the "buff", which keeps the damage alive.
I hope any of you have an idea here.
Thanks in advance!
Yours,
Ouguiya