Every now and then, when writing some trigger, you may notice it becomes too long...
So, split it up into several ones, that simply call each other.
With or without checking the conditions that those triggers may have.
I usually use this in "Map Initialization"; there's, most likely, one called "Init players", "Init comps", ... and, the actual init trigger is just a series of calls.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.