I need help with a game start trigger

Stormahawk

New Member
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2
This is a trigger where two dialog boxes pop up at game start and do AR and Team pick (ffa or 2v2 or 6v6 options). The triggers for the modes work just fine. However, when I try to test this with more then one person, the AR dialoge box doesnt appear, only shows up for h half a second before team pick appears. In normal "test map" tests it works. Here are the triggers for it

JASS:
Dialog Setup
    Events
    Conditions
    Actions
        Dialog - Create a dialog button for ModePick labelled None
        Set None = (Last created dialog Button)
        Dialog - Create a dialog button for ModePick labelled All Random
        Set AllRandom = (Last created dialog Button)
        -------- Team pick --------
        Dialog - Create a dialog button for TeamPick labelled Free For All  
        Set FreeForAll = (Last created dialog Button)
        Dialog - Create a dialog button for TeamPick labelled 2v2v2v2v2v2    
        Set twoVStwo = (Last created dialog Button)
        Dialog - Create a dialog button for TeamPick labelled 3v3v3v3  
        Set ThreeVSthree = (Last created dialog Button)
        Dialog - Create a dialog button for TeamPick labelled 4v4v4  
        Set FOURvsFOUR = (Last created dialog Button)
        Dialog - Create a dialog button for TeamPick labelled 6v6
        Set SIXvsSIX = (Last created dialog Button)


JASS:
Welcome
    Events
        Time - Elapsed game time is 0.01 seconds
    Conditions
    Actions
        Set Time = 1
        Countdown Timer - Start Timer as a Repeating timer that will expire in 0.10 seconds
        Custom script:   call StartSound( gg_snd_ArrangedTeamInvitation )
        Dialog - Change the title of ModePick to Pick a Mode
        Dialog - Show ModePick for Admin
        -------- hopefully this works --------
        Wait 1.00 game-time seconds
        Dialog - Change the title of TeamPick to Pick Team Setup
        Dialog - Show TeamPick for Admin
        Game - Display to PlayersPlaying for 60.00 seconds the text: |c00FFF500W|r|c00FF...
        Game - Display to PlayersPlaying for 60.00 seconds the text: |c0056D0FFThe objec...
        Game - Display to PlayersPlaying for 60.00 seconds the text: Map Created by: |c0...
        Game - Display to PlayersPlaying for 60.00 seconds the text: Give us ideas and s...
        Wait 65.00 game-time seconds
        Game - Display to PlayersPlaying the text: Want to get ahead o...
        Custom script:   call DestroyTrigger(GetTriggeringTrigger())


The trigger itself is not jass. I need help to make this work.
 

AoW_Hun7312

I'm a magic man, I've got magic hands.
Reaction score
76
Where in those triggers are you actually showing the dialog box to your players? I don't see it.
 

Stormahawk

New Member
Reaction score
2
It shows to host (player red) or Admin, which is the variable. The triggers are TeamPick and ModePick for modes. The modes themselves work, its the dialog boxes for ModePick that dont show up. Team pick does but after modepick shows up for a half a sec. I still dont know why.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Dialog - Show ModePick for Admin
> Wait 1.00 game-time seconds
> Dialog - Show TeamPick for Admin

In single-player ("test map" for example), dialogs pause the game. Completely.
As such, this 1 second wait will wait ... until the dialog is gone by clicking one of its buttons.

In multi-player though, the game goes on...
So, yes, it only shows for 1 second, then is replaced by the second.


Solution:
In the trigger that waits for a button of dialog 1, show dialog 2.
 

Stormahawk

New Member
Reaction score
2
> Dialog - Show ModePick for Admin
> Wait 1.00 game-time seconds
> Dialog - Show TeamPick for Admin

In single-player ("test map" for example), dialogs pause the game. Completely.
As such, this 1 second wait will wait ... until the dialog is gone by clicking one of its buttons.

In multi-player though, the game goes on...
So, yes, it only shows for 1 second, then is replaced by the second.


Solution:
In the trigger that waits for a button of dialog 1, show dialog 2.

What do you mean? And wouldn't that hide the team pick option?
 
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