Icons for abilities that are iconless.

BarzahdX

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Example: Slow Aura(Tornado) has no icon, neither does Create Corpse, or Phoenix Fire, can somebody give me a screenshot of the trigger that must be used to give them icons? I'm aware there needs to be a hero dummy ability which you learn, and a dummy unit ability that has 4 levels which you learn through the trigger, and has no icon. Please help, and thank you in advance!
 

robinremue

Member
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Give them icons in the object editor?

Go to the abilities tab in the object editor and change the icon paths of the abilities you want... I think, seems logical to me...
 

BarzahdX

Active Member
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Nah, I always give all of my abilities icons, it has a research icon, but dissapears(no tooltip or anything) after it is learned, although the ability still functions properly. There are just certain abilities like this, like the 3 I listed above, and Perm Invisi, you've never fiddled around with those before?
 

Insane!

Shh I didn't edit this, go away.
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Nah, I always give all of my abilities icons, it has a research icon, but dissapears(no tooltip or anything) after it is learned, although the ability still functions properly. There are just certain abilities like this, like the 3 I listed above, and Perm Invisi, you've never fiddled around with those before?

just add an ability that does nothing when you learn, lets say "create corspe"

Code:
unit - add ability create corpse(dummy ability) to peasent 001<Gen>
 

BarzahdX

Active Member
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Oh, I see.. I didn't specify enough, this isn't just an ability a unit will passively have, I need it for a *hero* ability, so it levels up, shows the icon, and still works as planned, I apologize for the misunderstanding.
 

AceHart

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Event:
- A unit learns a skill
Conditions:
- (Learned Hero skill) equal to <ability that can be learned but doesn't show>
Actions:
If Level of <ability you can see and use> for (Triggering unit) equal to 0 then
- Unit - Add <ability you can see and use> to (Triggering unit)
Else
- Unit - Increase level of <ability you can see and use> for (Triggering unit)
 

BarzahdX

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Awesome! Thanks a bunch Ace--now although this probably isn't very important, is this all in a boolean comparison? And "ability you can see and use" those are all going to be the same ability?

Even with those questions unanswered, I should be able to figure it out. You've my highest regards.
 

AceHart

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> is this all in a boolean comparison?

"Learned hero skill" is "Hero skill comparison",
"Level of ability" can be found under "integer comparison".

> And "ability you can see and use" those are all going to be the same ability?

Preferably, yes.
 

BarzahdX

Active Member
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YES!! It worked! Now however, you mixed'em up--if ability learned equal to the dummy, then the rest are the invisible, actual ability. It was a little confusing to find the integer comparison, but I'm extremely in your debt. I love you guys, y'all got all my answers. :p /bow
 
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