Every single time I try to use a custom model in a game, it's invisible and there is just a shadow on the ground. Please help me with this :/. I know I'm a noob
The invisiable model means that it isnt placed properly and cant find it, or it does but its having a issue opening it. what you need to do is as follows
Place the .Mdx (Model File) in the warcraft folder, when adding a model to my warcraft folder it is like this
C:\Program Files\Warcraft III\Model.mdx
The Skin is placed in the same way.
C:\Program Files\Warcraft III\Skin.tga (tga is usualy what i use)
Once the files are properly placed, import them into World Editor.
Rename the path of the model in the import manager to just the model name and here is a example
if the file was named
tiny.mdx
when its imported into World editor it will look like this
war3mapImported\tiny.mdx
Check the box that says use custom path and change it to as follows
tiny.mdx
(Mistake) The skins have to have the "Textures" in the custom path and ill show as follows
Uh why place the model in the warcraft directory? That might just be the bad idea - if you did something wrong the model will probably work for you, but not for the rest of the world.
Just import it with the proper paths.
As far as i know its just suppost to go there as well as it has alway worked for me and once the maps all done and saved you can just remove the models.
As far as the shadows go, i honestly have no other ideas on what to do to help you with it. sorry.
The model isnt found. that simple. Thats what it means and usualy when you open the map in the editor it will have in yellow text of saying the path and model not found.
Unless the skin was customised; people tend to forget the sections of alpha channels need to be white for visible and black for invisible. If they follow the tutorial for ULEAD skinning using Photoshop, what they do won't work. Select means select in Photoshop. Select mean create alpha channel in ULEAD. The two are not the same.
Trust me. I know what I'm talking about. I've done skinning so many times and helped so many people with skinning problems, I dont find it funny anymore.
Anyway the original poster hasn't given enough info yet for us to determine what is the problem. My alpha channel comment was only a suggestion. Fact is I've seen many problems with alpha channels when people don't know how to use / make them. One of them is that the model is invisible in the game. The model is selectable, but you can't see anything, only the shadow. (Which you can turn on or off in the Object editor anyway.)
Edit: After having looked at the links and the comments from the links in this thread, I think alpha channels has nothing to do with the problem. I'm guessing in that case, since many other people are fine with the downloading and importing the said models, that the original poster has either imported the model incorrectly, or written some of the model paths incorrectly. Honestly I have no idea where the problem could be unless cheeto515 describes his importing process step by step.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart