Invisible Model

cheeto515

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Every single time I try to use a custom model in a game, it's invisible and there is just a shadow on the ground. Please help me with this :/. I know I'm a noob
 

BlackNerubia

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Invisable Model

The invisiable model means that it isnt placed properly and cant find it, or it does but its having a issue opening it. what you need to do is as follows

Place the .Mdx (Model File) in the warcraft folder, when adding a model to my warcraft folder it is like this

C:\Program Files\Warcraft III\Model.mdx

The Skin is placed in the same way.

C:\Program Files\Warcraft III\Skin.tga (tga is usualy what i use)

Once the files are properly placed, import them into World Editor.

Rename the path of the model in the import manager to just the model name and here is a example

if the file was named

tiny.mdx

when its imported into World editor it will look like this

war3mapImported\tiny.mdx

Check the box that says use custom path and change it to as follows

tiny.mdx

(Mistake) The skins have to have the "Textures" in the custom path and ill show as follows

Textures\tiny.tga

BlackNerubian
 

SFilip

Gone but not forgotten
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Uh why place the model in the warcraft directory? That might just be the bad idea - if you did something wrong the model will probably work for you, but not for the rest of the world.
Just import it with the proper paths.
 

cheeto515

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Hmmmmmmm My regular units work fine, the models. I fixed them somehow, but the hero ones are still how they were, just untargetable shadows
 

BlackNerubia

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Model Location

As far as i know its just suppost to go there as well as it has alway worked for me and once the maps all done and saved you can just remove the models. :)

As far as the shadows go, i honestly have no other ideas on what to do to help you with it. :( sorry.
 

cheeto515

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Well, I don't know if this is normal or anything, but the hero I'm trying to put in my map is a green and black checkered box in the editor..
 

BlackNerubia

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The model isnt found. that simple. Thats what it means and usualy when you open the map in the editor it will have in yellow text of saying the path and model not found.
 

cheeto515

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Let me try it...


*edit* Tried it, didn't work :(. Would it help if I specified which folder I'm using and file etc (File in being what hero model)
 

cheeto515

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Ugh, I need to go help my brother with something, I'll probably be back in 1-2 hours. :(. Ty for help
 

chovynz

We are all noobs! in different states of Noobism!
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It's your skin. Do you have the correct alpha channels for your skin?
 

Jazradel

Helping people do more by doing less.
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You did restart WE after you imported the model and before you assigned it right?

It would have to be a very unusual mistake with the alpha channels to produce that sort of error.
 

chovynz

We are all noobs! in different states of Noobism!
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You did restart WE after you imported the model and before you assigned it right?

It would have to be a very unusual mistake with the alpha channels to produce that sort of error.

Unless the skin was customised; people tend to forget the sections of alpha channels need to be white for visible and black for invisible. If they follow the tutorial for ULEAD skinning using Photoshop, what they do won't work. Select means select in Photoshop. Select mean create alpha channel in ULEAD. The two are not the same.

Trust me. I know what I'm talking about. I've done skinning so many times and helped so many people with skinning problems, I dont find it funny anymore.


Anyway the original poster hasn't given enough info yet for us to determine what is the problem. My alpha channel comment was only a suggestion. Fact is I've seen many problems with alpha channels when people don't know how to use / make them. One of them is that the model is invisible in the game. The model is selectable, but you can't see anything, only the shadow. (Which you can turn on or off in the Object editor anyway.)

Edit: After having looked at the links and the comments from the links in this thread, I think alpha channels has nothing to do with the problem. I'm guessing in that case, since many other people are fine with the downloading and importing the said models, that the original poster has either imported the model incorrectly, or written some of the model paths incorrectly. Honestly I have no idea where the problem could be unless cheeto515 describes his importing process step by step.
 
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