I haven't ever played sphere, but i think you mean Haunt.
Haunt spell creates copy of the Sphere behind all enemy heroes, the trigger uses type of the caster as unit type just to let you know. The main usage of the spell is to finish of runners i think. The illusions are very weak, in reality about 50-200hp for 6lvl Sphere. Perhaps 3-6 times normal damage taken. No clue about the damage done.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Haunt for (Triggering Unit)) Equal to 1
Then - Actions
Player Group - Pick every player in (All enemies of (Owner of (Triggering unit ))) and do (Actions)
Unit Group - Pick every unit in (Units owned by (Picked player)) and do (Actions)
Loop - Actions
Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Add your custom abilities which set it to recieve how much ever extra damage and deal how much ever less damage damage.
Unit - Order last created unit to attack picked unit
That won't work with DotA kill system, it has to be an illusion.
Use the illusion wand on the caster and pick all illusions of the owner, and see if the picked illusion existed before. Then move it behind enemy hero.
Why would the point not be to register a kill, isn't that the point of the spell? And yeah illusions would work a lot better seeing as you would have to trigger the newly created units to level up and pick all the spells that the dude has......
OP: If you are using my trigger try and rework it to use illusions instead since that will save a ton of work in the long run.
Oh yeah, true if they kill it, it would count kills for the enemy. Once I get my spell figured out (posted a topic ^^) I'll go make another trigger using illusions
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.