Making a specific units just walk in a specific terrain

Burdokz

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I'm trying to make a map that you make a city and I was thinking in put some cars, but cars that is only possible to drive in a specific terrain for you dont see cars outside the city.
There's any way to do this?

Thank you
 
because I was thinking in you do the city, like its florest and you change the terrain and stuff but i'm thinking now, i guess it'll belittle difficult for me, maybe i'll do something easier
 
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 0.20 seconds of game time
    • Conditions
    • Actions
      • Set Gen_TempGroup1 = (Units of type Black Car)
      • Unit Group - Pick every unit in Gen_TempGroup1 and do (Actions)
        • Loop - Actions
          • Set Gen_TempLocation1 = (Position of (Picked unit))
          • Set Gen_TempLocation2 = (Gen_TempLocation1 offset by 100.00 towards ((Facing of (Picked unit)) - 180.00) degrees)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Terrain type at Gen_TempLocation1) Not equal to Cityscape - Brick
            • Then - Actions
              • Unit - Move (Picked unit) instantly to Gen_TempLocation2
            • Else - Actions
          • Custom script: call RemoveLocation (udg_Gen_TempLocation2)
          • Custom script: call RemoveLocation (udg_Gen_TempLocation1)
      • Custom script: call DestroyGroup (udg_Gen_TempGroup1)


NONE TESTED

Just a fast idea.. You could try it.
 
It works!!!!!
Thank you, it works 100%
Just for curious, what is the Custom script thing?
I mean... This is jass?
 
It actually worked? I'm shocked :eek: hehe.

The custom script is what you need to do in GUI (triggers) to remove leaks.

Leaks causes the game to become slower and slower because it creates points (leaks) that has a limited amount in each game. If you don't remove those points / leaks each time you used them, but just keep making more and more of them, the game will hit it's limit at a point and start lagging.

(Probably a lame explanation, but the best way I can give it. Feel free to explain better if you can :D)

And yes, all Custom Scripts are JASS :)

Glad I could help!,
-Lindenkron
 
leaks are simply when you create something inside function as reference like
"crate footman at "position of lol" unit". and position of lol creates in this time place in memory which later is not removed because theres no Remove "position of lol" . so you store it and remove than (something like memory adress)
 
I got it, its a 'ant-lag' prevention, right?

You could call it that.

Except this kind of lagg hates you and continues the lagg after the game is over and you start another map. And will not end till you restart Warcraft 3.
 
I'll admit that I didnt use this time but I promise I'll use next, sorry. I didn't know what words to search.
 
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