BRUTAL
I'm working
- Reaction score
- 118
Mortal Kombat Fight!
Hello,
im currently working on a project called Mortal Kombat Fight. Its somewhat a hero arena, but im using the map "anime fight" as a template for terrain, and game-play.
Map Info:
-There are two teams; East and West. Max Players is 12
-All abilities will most custom made. About 70%+ will be triggered
-Will Have modes: east versus west, and free for all
-Duel modes will include 1v1, 2v2, elimination, and full house
-Revolutionary "arrow key combo" game-play, if selected by the host, will require players to enter a combination arrow keys in order to use abilities
-will have 30+ selectable heros, each with 4 abilities.
-Fatalities are still being considered
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Some things i would like feedback on:
-what do you think of the optional "arrow key combo" gameplay style? good idea/bad idea?
-should missle abilties (like sub-zero's freeze ball) be homing? or not homing like mortal kombat has it? would that be too hard to hit targets? make the game harder and fun?XD
------------------------------------------------------------------------
Heres a demo map of one hero and the "key combo-required" abilities
tell me what you think of it.
Hello,
im currently working on a project called Mortal Kombat Fight. Its somewhat a hero arena, but im using the map "anime fight" as a template for terrain, and game-play.
Map Info:
-There are two teams; East and West. Max Players is 12
-All abilities will most custom made. About 70%+ will be triggered
-Will Have modes: east versus west, and free for all
-Duel modes will include 1v1, 2v2, elimination, and full house
-Revolutionary "arrow key combo" game-play, if selected by the host, will require players to enter a combination arrow keys in order to use abilities
-will have 30+ selectable heros, each with 4 abilities.
-Fatalities are still being considered
------------------------------------------------------------------------
Some things i would like feedback on:
-what do you think of the optional "arrow key combo" gameplay style? good idea/bad idea?
-should missle abilties (like sub-zero's freeze ball) be homing? or not homing like mortal kombat has it? would that be too hard to hit targets? make the game harder and fun?XD
------------------------------------------------------------------------
Heres a demo map of one hero and the "key combo-required" abilities
tell me what you think of it.