mystical duplicate

emolax

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Hi guys, im working on a spell thats gonna create a new unit every time my hero is attacked but im not sure how to do the trigger. can someone tell me please?
 
Event - A unit is attacked

Condition - Attacked unit equal to Keeper of the Grove(example)

Action - Create 1 Footman at Position of (Attacked unit) facing default building degrees.

This'll created a leak in your map though. If you plan on playing it for about an hour it can cause lag, but if it's just this trigger on your map I wouldn't worry about it.


If you want to get rid of the leak, make a point variable and assign it to the position of the attacked unit and then use this custom script to remove it:

call RemoveLocation(udg_*insert Exact NAME HERE*)

Spaces = _ in the Custom script.

Hope I've helped,

Beetlebomb
 
Event - A unit is attacked

Condition - Attacked unit equal to Keeper of the Grove(example)

Action - Create 1 Footman at Position of (Attacked unit) facing default building degrees.

This'll created a leak in your map though. If you plan on playing it for about an hour it can cause lag, but if it's just this trigger on your map I wouldn't worry about it.


If you want to get rid of the leak, make a point variable and assign it to the position of the attacked unit and then use this custom script to remove it:

call RemoveLocation(udg_*insert Exact NAME HERE*)

Spaces = _ in the Custom script.

Hope I've helped,

Beetlebomb


well i know that part, but i dont know how to get it in the spell. Sorry for my english.
 
oh, you want it to work only when someone has the spell?

Then add the condition - (attacked unit) has buff equal to (*insert spell name here*)

Make sure you base it off a spell that has a buff on it, and edit targets so that it only allows self.

I'd suggest using Unholy Aura.
 
May I suggest something like this?:

Trigger:
  • LOL WUT
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Level of YourAbility for (Triggering unit)) Greater than (>) 0
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to (<=) ((Level of YourAbility for (Triggering unit)) x 3)
        • Then - Actions
          • Set tempPoint = (Position of (Triggering unit))
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at tempPoint facing 0.00 degrees
          • Unit - Add Inventory (Hero) to (Last created unit)
          • Hero - Create Wand of Illusion and give it to (Last created unit)
          • Item - Set charges remaining in (Last created item) to 1
          • Hero - Order (Last created unit) to use (Last created item) on (Triggering unit)
          • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
 
I think he wants the unit to deal damage and be a different one then from the caster. I'm not quite sure though-- a hunch.
 
beetlebomb is helping everyone now... i liked the heatseeking trigger most :D oh uhm, sorry not relevant...
 
Why should you check for the buff if you can always check ability level :p? Ability level is in Integer Comparison, unit has buff will be in Boolean Comparison.
 
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