Need ability ideas

Skippy

Active Member
Reaction score
39
Hi,
I need to find some suitable ability for my hero. I already have 2 spells.
[YOUTUBE]dIjBSYDBHWg[/YOUTUBE]
Sleeps target unit and everyone else is pushed away.

[YOUTUBE]rw5NVZTCiOE[/YOUTUBE]
Grabs and toss unit.

Abilities should work together, doesn't matter if they are active/passive/autocast/whatever.

Easy way to earn +rep :)
Thanks for every idea.
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
2 Ideas:

1). Activate/Deactivate "Spearthrower"
When this ability is activated it will drain mana permanently until deactivated.
The hero will toss spears downwards to enemys below him dealing damage in a small AoE. He will throw one spear every X.XX seconds.

2). Active "Zephyr"
The hero can move with increased speed calling gusts of wind in a trail behind him to damage opponents.
basically whenever he moves there will be 3 winds moving behind him in a triangle damaging enemys.

should look somewhat like this:
Code:
     A     
     H     
     W     
   W   W
A = Facing direction
H = Hero
W = Wind (dummy unit with permanent immolation)
 

Necrach

You can change this now in User CP.
Reaction score
62
As you have 2 abilities moving enemy units or making them harder to control, an ability dealing DPS in an area or maybe an AoE attatched to a unit would suit well? (Lightning Shield) Or an ability that have quite a casting time. (Flame Strike) That's just for giving you ideas. Here's an original one:

Poison Whirl
Creates a thin RING of poison that moves slowly towards the cast point. Enemies touching the ring should take DPS, and immediately on touch enemy units is affected by a buff that lasts 10 seconds, decreasing armor. DPS, -armor and width of the ring should increase with levels. Should work well with your tornado spell. Suggested model could be Crypt Fiend blood
 

Skippy

Active Member
Reaction score
39
As you have 2 abilities moving enemy units or making them harder to control, an ability dealing DPS in an area or maybe an AoE attatched to a unit would suit well? (Lightning Shield)
Quite the contrary, tornado is supposed to keep target unit away from others. Furthermore, damage would interrupt sleep.
Or an ability that have quite a casting time. (Flame Strike)
Yes, Grab has 1.2 second "landing" time.

Thanks for your ideas :thup:
 

NBalfa

New Member
Reaction score
10
you could turn the tornato to be like this :
aoe spell which drags any enemy units close to it without pausing the units ...
also depending on the distance which the picked unit will be the more dificult will be for the units to get away

...

tornato can be sth like a wall ... I mean you can select a unit and create many tornatoes aroung it so that it cant move ... dont pause the unit ... make it unabled to move
 

Skippy

Active Member
Reaction score
39
No no, I don't want to change tornado, I want abilities that makes good synergy with tornado. Actually I think my tornado is amazingly useful :)
EDIT: I have given too much reputation today, so you have to wait :)
 
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